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Prevent vehicle from explosion


_Dark_

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This is what I do to prevent explosion:

function vehicleDamage ( loss ) 
    local vehHealth = getElementHealth ( source ) 
    if ( vehHealth < 300 ) then 
        setElementHealth ( source, 300 ) 
        setVehicleDamageProof ( source, true ) 
    end 
end 
addEventHandler ( "onVehicleDamage", root, vehicleDamage ) 

Of course, if it's hit by a rocket it may not reach to prevent it.

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