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createMarker?


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Hello I have a problem, this marker does not appear in the game, I would also like that when you go to the marker you must enter fskin and that this command can only do every 30 minutes.

[16:15:50] SCRIPT ERROR: Godmother\Fraktionen\Los Aztecas\Aztecas.lua:1: '=' exp

ected near 'Ã'

[16:15:50] WARNING: Loading script failed: Godmother\Fraktionen\Los Aztecas\Azte

cas.lua:1: '=' expected near 'Ã'

ausrüstung = createMarker ( -768.149, 2413.324, 157.320, "corona", 1.5, 0, 255, 0) 
  
function fskin(thePlayer) 
    local fac = getElementData(thePlayer,"Fraktion") 
    local rank = getElementData(thePlayer,"Rank") 
    if (fac == 7) then 
        if (rank == 0) then 
            giveWeapon ( thePlayer, 24, 100 ) 
            giveWeapon ( thePlayer, 32, 100 ) 
            giveWeapon ( thePlayer, 31, 100 ) 
            giveWeapon ( thePlayer, 34, 50 ) 
            giveWeapon ( thePlayer, 46, 1 ) 
            giveWeapon ( thePlayer, 36, 5 ) 
            giveWeapon ( thePlayer, 39, 5 ) 
            giveWeapon ( thePlayer, 40, 5 ) 
            setElementModel(thePlayer, 114) 
        elseif (rank == 1) then 
            giveWeapon ( thePlayer, 24, 200 ) 
            giveWeapon ( thePlayer, 32, 200 ) 
            giveWeapon ( thePlayer, 31, 200 ) 
            giveWeapon ( thePlayer, 34, 75 ) 
            giveWeapon ( thePlayer, 46, 1 ) 
            giveWeapon ( thePlayer, 36, 10 ) 
            giveWeapon ( thePlayer, 39, 10 ) 
            giveWeapon ( thePlayer, 40, 10 ) 
            setElementModel(thePlayer, 116) 
        elseif (rank == 2) then 
            giveWeapon ( thePlayer, 24, 300 ) 
            giveWeapon ( thePlayer, 32, 300 ) 
            giveWeapon ( thePlayer, 31, 300 ) 
            giveWeapon ( thePlayer, 34, 100 ) 
            giveWeapon ( thePlayer, 46, 1 ) 
            giveWeapon ( thePlayer, 36, 15 ) 
            giveWeapon ( thePlayer, 39, 15 ) 
            giveWeapon ( thePlayer, 40, 15 ) 
            setElementModel(thePlayer,109) 
        elseif (rank == 3) then 
            giveWeapon ( thePlayer, 24, 400 ) 
            giveWeapon ( thePlayer, 32, 400 ) 
            giveWeapon ( thePlayer, 31, 400 ) 
            giveWeapon ( thePlayer, 34, 125 ) 
            giveWeapon ( thePlayer, 46, 1 ) 
            giveWeapon ( thePlayer, 36, 20 ) 
            giveWeapon ( thePlayer, 39, 20 ) 
            giveWeapon ( thePlayer, 40, 20 ) 
            setElementModel(thePlayer,108) 
        elseif (rank == 4) then 
            giveWeapon ( thePlayer, 24, 500 ) 
            giveWeapon ( thePlayer, 32, 500 ) 
            giveWeapon ( thePlayer, 31, 500 ) 
            giveWeapon ( thePlayer, 34, 150 ) 
            giveWeapon ( thePlayer, 46, 1 ) 
            giveWeapon ( thePlayer, 36, 25 ) 
            giveWeapon ( thePlayer, 39, 25 ) 
            giveWeapon ( thePlayer, 40, 25 ) 
            setElementModel(thePlayer,110) 
        elseif (rank == 5) then 
            giveWeapon ( thePlayer, 31, 600 ) 
            giveWeapon ( thePlayer, 32, 600 ) 
            giveWeapon ( thePlayer, 31, 600 ) 
            giveWeapon ( thePlayer, 34, 200 ) 
            giveWeapon ( thePlayer, 46, 1 ) 
            giveWeapon ( thePlayer, 36, 30 ) 
            giveWeapon ( thePlayer, 39, 30 ) 
            giveWeapon ( thePlayer, 40, 30 ) 
            setElementModel(thePlayer,115) 
        end 
    end 
end 
addEventHandler("onMarkerHit", ausrüstung, fskin) 

Sorry for my bad English, i have it translated.

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