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Problema con la race :|


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1)Ho da poco aperto un clan, e ho iniziato a scriptare la race, quasi finito ma c'è un problema...

Quando crepo, non mi va in spectators però se premo B mi và.

Vorrei sapere come fixare, o dove trovare il file.lua da modificare.

il debugscript da problemi qui

addEventHandler('onClientPlayerWasted', g_Root, 
    function() 
        if not g_StartTick then 
            return 
        end 
        local player = source 
        local vehicle = getPedOccupiedVehicle(player) 
        if player == g_Me then 
            if #g_Players > 1 and (g_MapOptions.respawn == 'none' or g_MapOptions.respawntime >= 10000) then 
                if Spectate.blockManualTimer and isTimer(Spectate.blockManualTimer) then 
                    killTimer(Spectate.blockManualTimer) 
                end 
                TimerManager.createTimerFor("map"):setTimer(Spectate.start, 2000, 1, 'auto') 
            end 
        else 
            Spectate.dropCamera( player, 1000 ) 
        end 
    end 
) 
  

e qui

function RaceMode:onPlayerWasted(player) 
    if not self.checkpointBackups[player] then 
        return 
    end 
    TimerManager.destroyTimersFor("checkpointBackup",player) 
    if RaceMode.getMapOption('respawn') == 'timelimit' and not RaceMode.isPlayerFinished(source) then 
        -- See if its worth doing a respawn 
        local respawnTime       = RaceMode.getMapOption('respawntime') 
        if self:getTimeRemaining() - respawnTime > 3000 then 
            Countdown.create(respawnTime/1000, restorePlayer, 'You will respawn in:', 255, 255, 255, 0.25, 2.5, true, self.id, player):start(player) 
        end 
        if RaceMode.getMapOption('respawntime') >= 5000 then 
            TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') 
        end 
    end 
    if g_MapOptions.respawn == 'none' then 
        removeActivePlayer( player ) 
        if getActivePlayerCount() < 1 and g_CurrentRaceMode.running then 
            RaceMode.endMap() 
        end 
    end 
end 
  

2)Vorrei sapere la funzione per fare in modo che quando un player prende l'hunter, cambiano i colori RGB del cielo e dell'acqua, dovrei usare quale funzione?

Grazie in anticipo D:

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