Jump to content

Skybox pack for shader_skybox


Ren_712

Recommended Posts

This package cointains dds cubebox files. I have converted some skyboxes form HL2 mods.

Just download the resource:

https://community.multitheftauto.com/ind ... ls&id=4413

Then replace the skybox.dds file with those files.

download link: http://www.solidfiles.com/d/f58eba1777/

screens:

http://img685.imageshack.us/img685/5118/66222720.jpg

http://img444.imageshack.us/img444/9933/51675873.jpg

http://img405.imageshack.us/img405/1070/33345739.jpg

http://img14.imageshack.us/img14/1855/29711055.jpg

Edited by Guest
  • Thanks 1
Link to comment
  • 4 months later...
  • 5 weeks later...
  • 2 months later...
  • 2 months later...
  • 1 month later...
Good Job, but how to make another textures? :)

http://rbwhitaker.wikidot.com/skyboxes-1

http://developer.amd.com/resources/arch ... ubemapgen/

Creating Skybox Textures

I haven't really seen any free skybox programs on the Internet, but there are a few tools out there that can help you create your own skyboxes. The first step is to create a square texture in each of the six directions. Some skyboxes are simple enough that you can pull this off with a normal image editor, like Paint.NET, GIMP, or Photoshop. For instance, the Empty Space and "Sun In Space" skyboxes in the Texture Library were both created in Paint.NET. More sophisticated skyboxes need to be created with a more powerful rendering program, like Bryce. Bryce 5.5 was free for download a while ago, and a Google search for "Bryce 5.5" might help you find it if it is still available. I used Bryce to create my other skyboxes. If you are using Bryce to generate skyboxes, terathon.com has an article about using Bryce to create a skybox that you'll probably find helpful. You just need to follow the directions there for generating the six images, and from there we will use a different tool to actually create the skybox.

Once you have all of your images prepared, it is time to create a skybox out of it. ATI has a very nifty tool for creating cube maps, including skyboxes, at http://developer.amd.com/gpu/cubemapgen ... fault.aspx. This tool will allow you to import each of your six images onto six different faces, and you can rotate them around and everything until you get everything lined up like you want it. Then you can export a cube map in the .dds format. I used this program to create all of my skyboxes, and it is not too difficult to use.

Link to comment
  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...