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i cant change the players id,spawn point in this script


RedDead

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i'v downloaded a class chooser and i dont want the player,spawn where he putted in the script

i want to make my own players , spawn point

client.lua

x, y = guiGetScreenSize() 
x2 = 2511.3748 * x 
y2 = y - -1668.2717 * y 
x3 = 13.5635* x 
y3 = y - 91.8790 * y 
skinsTable = { } 
  
function onClientResourceStart(startedResource) 
    if startedResource == getThisResource() then 
        triggerServerEvent("getSettings", root) 
        setElementData(localPlayer, "alive", false)  
    end 
end 
addEventHandler("onClientResourceStart", root, onClientResourceStart) 
  
function sendSettings(freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skins) 
    setElementData(localPlayer, "class_freeCam", freeCam) 
  
    setElementData(localPlayer, "class_camPosX", camPosX) 
    setElementData(localPlayer, "class_camPosY", camPosY) 
    setElementData(localPlayer, "class_camPosZ", camPosZ) 
    
    setElementData(localPlayer, "class_camLookX", camLookX) 
    setElementData(localPlayer, "class_camLookY", camLookY) 
    setElementData(localPlayer, "class_camLookZ", camLookZ) 
    
    setElementData(localPlayer, "class_pedPosX", pedPosX) 
    setElementData(localPlayer, "class_pedPosY", pedPosY) 
    setElementData(localPlayer, "class_pedPosZ", pedPosZ) 
    
    setElementData(localPlayer, "class_pedRot", pedRot) 
    setElementData(localPlayer, "class_interior", interior) 
    
    setElementData(localPlayer, "class_allSkins", allSkins) 
    setElementData(localPlayer, "class_skinID", skinID) 
    setElementData(localPlayer, "class_skins", skins) 
    skinsTable = skins 
    
    setElementModel(localPlayer, skinsTable[1]) 
    setElementData(localPlayer, "skinTableID", 1)    
    setupPlayerForClassSelection() 
end 
addEvent("sendSettings", true) 
addEventHandler("sendSettings", root, sendSettings, freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skins) 
  
function renderSkinID() 
    dxDrawText(getElementModel(localPlayer), x2, y2, x3, y3, tocolor(255, 255, 255, 255), 2.0, "bankgothic", "center", "center", false, false, false)    
end 
  
function bindSetupPlayerForClassSelection() 
    if isPedInVehicle(localPlayer) then 
        outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) 
        return false 
    end  
    if getElementData(localPlayer, "alive") == false then 
        outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) 
        return false 
    end 
    
    unbindKey("F4") 
    outputChatBox("Returning to class selection in 5 seconds..", 0, 204, 51) 
    setTimer(timer_SetupPlayerForClassSelection, 5000, 1) 
end 
  
function timer_SetupPlayerForClassSelection() 
    if isPedInVehicle(localPlayer) then 
        outputChatBox("You can't return to class selection because you are in vehicle!", 255, 102, 102) 
        bindKey("F4", "down", bindSetupPlayerForClassSelection) 
        return false 
    end  
    if getElementData(localPlayer, "alive") == false then 
        bindKey("F4", "down", bindSetupPlayerForClassSelection) 
        return false 
    end 
    
    setupPlayerForClassSelection() 
end 
  
function setupPlayerForClassSelection() 
    if getElementData(localPlayer, "class_skinID") == 1 then 
        addEventHandler("onClientRender", root, renderSkinID) 
    end 
  
    toggleAllControls(false, true, false) 
    setPedAnimation(localPlayer) 
    
    setElementData(localPlayer, "classSelection", true)  
    showPlayerHudComponent("all", false) 
    
    currentSkin = getElementModel(localPlayer) 
    currentSkinID = table.find(skinsTable, currentSkin) 
    if currentSkinID == nil then currentSkinID = 1 end 
    setElementModel(localPlayer, skinsTable[currentSkinID]) 
    setElementData(localPlayer, "skinTableID", currentSkinID) 
  
    setElementInterior(localPlayer, getElementData(localPlayer, "class_interior")) 
    setElementDimension(localPlayer, getElementID(localPlayer)) 
    if getElementData(localPlayer, "class_freeCam") == 0 then 
        setCameraMatrix(getElementData(localPlayer, "class_camPosX"), getElementData(localPlayer, "class_camPosY"), getElementData(localPlayer, "class_camPosZ"), getElementData(localPlayer, "class_camLookX"), getElementData(localPlayer, "class_camLookY"), getElementData(localPlayer, "class_camLookZ")) 
    end 
    setElementPosition(localPlayer, getElementData(localPlayer, "class_pedPosX"), getElementData(localPlayer, "class_pedPosY"), getElementData(localPlayer, "class_pedPosZ")) 
    setPedRotation(localPlayer, getElementData(localPlayer, "class_pedRot")) 
  
    unbindKey("F4") 
    bindKey("lshift", "down", stopPlayerClassSelection) 
    bindKey("rshift", "down", stopPlayerClassSelection) 
  
    bindKey("arrow_l", "down", classSelectionChangeSkin, "left") 
    bindKey("arrow_r", "down", classSelectionChangeSkin, "right") 
    
    bindKey("mouse1", "down", classSelectionChangeSkin, "right") 
    bindKey("mouse2", "down", classSelectionChangeSkin, "left") 
    
    triggerEvent("onEnterClassSelection", root, currentSkin) 
    triggerServerEvent("setupPlayerForClassSelection", root, currentSkin) 
end 
  
function classSelectionChangeSkin(key, state, direction) 
    local oldSkin = getElementModel(localPlayer) 
    if direction == "right" then 
        tableID = getElementData(localPlayer, "skinTableID") + 1 
        if tableID == table.getn(skinsTable) + 1 then tableID = 1 end    
    else 
        tableID = getElementData(localPlayer, "skinTableID") - 1 
        if tableID == 0 then tableID = table.getn(skinsTable) end    
    end 
    
    setElementData(localPlayer, "skinTableID", tableID) 
    setElementModel(localPlayer, skinsTable[tableID]) 
    playSoundFrontEnd(2) 
    triggerEvent("onClassSelectionSkinChange", root, oldSkin, skinsTable[tableID])  
end 
  
function stopPlayerClassSelection() 
    if getElementData(localPlayer, "class_skinID") == 1 then 
        removeEventHandler("onClientRender", root, renderSkinID) 
    end 
  
    setElementData(localPlayer, "classSelection", false) 
    unbindKey("lshift") 
    unbindKey("rshift") 
    unbindKey("arrow_l") 
    unbindKey("arrow_r") 
    unbindKey("mouse1") 
    unbindKey("mouse2")  
  
    bindKey("F4", "down", bindSetupPlayerForClassSelection) 
    toggleAllControls(true) 
    showPlayerHudComponent("all", true) 
    setElementDimension(localPlayer, 0) 
    
    local skin = getElementModel(localPlayer) 
    triggerEvent("onLeaveClassSelection", root, skin) 
    triggerServerEvent("stopPlayerClassSelection", root, skin) 
end 
  
function onClientPlayerSpawn() 
    setElementData(localPlayer, "alive", true) 
end 
addEventHandler("onClientPlayerSpawn", localPlayer, onClientPlayerSpawn) 
  
function onClientPlayerWasted() 
    setElementData(localPlayer, "alive", false) 
end 
addEventHandler("onClientPlayerWasted", localPlayer, onClientPlayerWasted) 
  
function isPlayerInClassSelection() 
    return getElementData(localPlayer, "classSelection") 
end 
  
function table.find(t, v) 
    for i, l in ipairs(t) do 
        if l == v then 
            return i 
        end 
    end 
    return nil 
end 

xml :

    -- VER: 1.7.1a-EN --> 
    "lopezloo" type="script" name="Class Selection" description="Classic Class Selection" version="1.7.1" /> 
    
    

server.lua

resourceName = getResourceName(getThisResource()) 
spawnSettings = { } 
  
function stopPlayerClassSelection(skin) 
    triggerEvent("onLeaveClassSelection", client, skin) 
    
    if spawnSettings[1] == 0 then 
        spawnPlayer(client, spawnSettings[2], spawnSettings[3], spawnSettings[4], spawnSettings[5], skin, spawnSettings[6], spawnSettings[7]) 
        setCameraTarget(client) 
    end 
end 
addEvent("stopPlayerClassSelection", true) 
addEventHandler("stopPlayerClassSelection", root, stopPlayerClassSelection, skin) 
  
function setupPlayerForClassSelection(currentSkin) 
    triggerEvent("onEnterClassSelection", client, currentSkin) 
end 
addEvent("setupPlayerForClassSelection", true) 
addEventHandler("setupPlayerForClassSelection", root, setupPlayerForClassSelection, currentSkin) 
  
function getSettings() 
    local freeCam = get(resourceName .. ".freeCam") 
    
    local camPosX = get(resourceName .. ".cameraPosX") 
    local camPosY = get(resourceName .. ".cameraPosY") 
    local camPosZ = get(resourceName .. ".cameraPosZ") 
    
    local camLookX = get(resourceName .. ".cameraLookX") 
    local camLookY = get(resourceName .. ".cameraLookY") 
    local camLookZ = get(resourceName .. ".cameraLookZ") 
    
    local pedPosX = get(resourceName .. ".pedPosX") 
    local pedPosY = get(resourceName .. ".pedPosY") 
    local pedPosZ = get(resourceName .. ".pedPosZ") 
    
    local pedRot = get(resourceName .. ".pedRot") 
    local interior = get(resourceName .. ".interior") 
    
    table.insert(spawnSettings, get(resourceName .. ".customSpawn")) 
    table.insert(spawnSettings, get(resourceName .. ".spawnPosX")) 
    table.insert(spawnSettings, get(resourceName .. ".spawnPosY")) 
    table.insert(spawnSettings, get(resourceName .. ".spawnPosZ")) 
    table.insert(spawnSettings, get(resourceName .. ".spawnRot")) 
    table.insert(spawnSettings, get(resourceName .. ".spawnInterior")) 
    table.insert(spawnSettings, get(resourceName .. ".spawnDimension")) 
    
    local skinID = get(resourceName .. ".skinID")    
    local allSkins = get(resourceName .. ".allSkins") 
    skinsEx = { } 
    if allSkins == 1 then 
        skinsEx = getValidPedModels() 
    else 
        skins = get(resourceName .. ".skins") 
        for i, skin in pairs(skins) do 
            if isValidSkin(skin) then 
                table.insert(skinsEx, skin) 
            end 
        end 
    end 
    triggerClientEvent("sendSettings", client, freeCam, camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, pedPosX, pedPosY, pedPosZ, pedRot, interior, allSkins, skinID, skinsEx) 
end 
addEvent("getSettings", true) 
addEventHandler("getSettings", root, getSettings) 
  
function isValidSkin(specifiedSkin) -- function from Multi Theft Auto Wiki ^^ 
    if (specifiedSkin) then 
        local allSkins = getValidPedModels() 
        local result = false 
        for key, skin in ipairs(allSkins) do 
            if skin == tonumber(specifiedSkin) then 
                result = skin 
                break 
            end 
        end 
        if (result) then return true 
        else return false end 
    else return false end 
end 

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