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DaemonHunter

is this correct?

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hi guys is this codee correct?

local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
if (gang == "SWAT" ) then 
setPedStat ( ped thePed, int 24, float 200 ) 

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setPedStat ( ped thePed, int 24, float 200 ) 

should be

setPedStat ( thePlayer, 24, 999 ) 

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so it must be like this one?

local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
if (gang == "SWAT" ) then 
setPedStat ( thePlayer, 24, 999 ) 

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why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

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why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

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why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

He already helped, read before post these type of things.

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why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

He already helped, read before post these type of things.

He hlped me a lot. but i didnt understnd the sentence: "because you didn't show the entire code" this is the entire code

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for _, thePlayer in ipairs (getElementsByType("player")) do 
local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
if (gang == "SWAT" ) then 
setPedStat ( thePlayer , 24, 200 ) 
end 
end 

Maybe this will work

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why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

STFU.

blazy@ i think he need it with event onPlayerSpawn.

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why you don't test it and tell us the result?

i am not sure about the argument 'thePlayer'

because you didn't show the entire code.

why dont you just help the guy , if you cant dont post

STFU.

blazy@ i think he need it with event onPlayerSpawn.

what is the difference?

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Well, that script will set all online players of that gang stat, but not the players that may connect later.

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Well, that script will set all online players of that gang stat, but not the players that may connect later.

how can I fix it?

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for _, thePlayer in ipairs (getElementsByType("player")) do 
    local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
    if (gang == "SWAT" ) then 
    setPedStat ( onPlayerSpawn , 24, 200 ) 
    end 
    end 

do you mean something like this?

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for _, thePlayer in ipairs (getElementsByType("player")) do 
    local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( thePlayer ) ) ) 
    if (gang == "SWAT" ) then 
    setPedStat ( onPlayerSpawn , 24, 200 ) 
    end 
    end 

do you mean something like this?

Double-facepalm.jpg

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What can I say without being rude... is all wrong, you should learn about event system and Lua basics.

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This is how it works ..

function myFunc ( ) -- create the function 
-- add your code 
end -- close the function 
addEventHandler("onPlayerSpawn",getRootElement(),myFunc) -- Link the function with the event 

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function func() 
     local gang = exports [ 'ROADgang' ]:getAccountGang ( getAccountName ( getPlayerAccount ( source ) ) ) 
     if (gang == "SWAT" ) then 
          setPedStat ( source, 24, 200 ) 
     end 
end 
addEventHandler("onPlayerSpawn", root, func) 
  

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