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Hi Guys I have followed http://wiki.multitheftauto.com/wiki/Int ... the_window tutorial of how to create a gui of a login window, 1st of all nothing comes up when i log in, so i tried to go for a simpler option of just a login in the chatbox, but the accounts aren't being created HELP!!!

And i cant get it to work, here is the client side

function createLoginWindow() 
    local X = 0.375 
    local Y = 0.375 
    local Width = 0.25 
    local Height = 0.25 
    wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) 
  
    -- define new X and Y positions for the first label 
    X = 0.0825 
    Y = 0.2 
    -- define new Width and Height values for the first label 
    Width = 0.25 
    Height = 0.25 
    -- create the first label, note the final argument passed is 'wdwLogin' meaning the window 
    -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) 
    guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) 
    -- alter the Y value, so the second label is slightly below the first 
    Y = 0.5 
    guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) 
  
  
    X = 0.415 
    Y = 0.2 
    Width = 0.5 
    Height = 0.15 
    edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    Y = 0.5 
    edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    -- set the maximum character length for the username and password fields to 50 
    guiEditSetMaxLength(edtUser, 50) 
    guiEditSetMaxLength(edtPass, 50) 
  
    X = 0.415 
    Y = 0.7 
    Width = 0.25 
    Height = 0.2 
    btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) 
  
    -- make the window invisible 
    guiSetVisible(wdwLogin, false) 
end 
  
guiSetVisible(wdwLogin, false) --hides all the GUI we made so we can show them to the player at the appropriate moment. 
  
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),  
    function () 
        -- create the log in window and its components 
        createLoginWindow() 
  
        -- output a brief welcome message to the player 
                outputChatBox("Welcome to My MTA:SA Server, please log in.") 
  
        -- if the GUI was successfully created, then show the GUI to the player 
            if (wdwLogin ~= nil) then 
            guiSetVisible(wdwLogin, true) 
        else 
            -- if the GUI hasnt been properly created, tell the player 
            outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") 
            end  
  
        -- enable the players cursor (so they can select and click on the components) 
            showCursor(true) 
        -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening 
            guiSetInputEnabled(true) 
    end 
) 
  
function createLoginWindow() 
    -- create all our GUI elements 
    ... 
  
    -- now add our onClientGUIClick event to the button we just created 
    addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) 
     
end 
function createLoginWindow() 
    -- create all our GUI elements 
    ... 
  
    -- now add our onClientGUIClick event to the button we just created 
    addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) 
    end 
    function clientSubmitLogin(button,state) 
    if button == "left" and state == "up" then 
        -- get the text entered in the 'username' field 
        local username = guiGetText(edtUser) 
        -- get the text entered in the 'password' field 
        local password = guiGetText(edtPass) 
  
        -- if the username and password both exist 
        if username and password then 
            -- trigger the server event 'submitLogin' and pass the username and password to it 
            triggerServerEvent("submitLogin", getRootElement(), username, password) 
  
            -- hide the gui, hide the cursor and return control to the player 
            guiSetInputEnabled(false) 
            guiSetVisible(wdwLogin, false) 
            showCursor(false) 
        else 
            -- otherwise, output a message to the player, do not trigger the server 
            -- and do not hide the gui 
            outputChatBox("Please enter a username and password.") 
        end 
    end 
end 

Here is the meta

     "Lloyd" type="gamemode" name="GUI" description="GUI" /> 
     

And here is the Server side pls help

function loginHandler(username,password) 
    -- check that the username and password are correct 
    if username == "user" and password == "apple" then 
        -- the player has successfully logged in, so spawn them 
        if (client) then 
            spawnPlayer(client, 1959.55, -1714.46, 10) 
            fadeCamera(client, true) 
                        setCameraTarget(client, client) 
            outputChatBox("Welcome to My Server.", client) 
        end 
    else 
        -- if the username or password are not correct, output a message to the player 
        outputChatBox("Invalid username and password. Please re-connect and try again.",client) 
        end          
end 
  
addEvent("submitLogin",true) 
addEventHandler("submitLogin",root,loginHandler) 

PLS PLS PLS Help me or send me the finished client and server side script from the MTA website!

Thanks Alot, Lloyd

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Actually, he doesn't necessarily need that "type='server' ", because MTA automatically finds it as a server-side script.

btw Lloyd, I see multiple of functions, if you read the wiki more, it would say "Note that we are now writing more code for our existing 'createLoginWindow' function. This is not a new function and is meant to replace what you already have.", please Edit all that again, it has to many errors.

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function loginHandler(username,password) 
    -- check that the username and password are correct 
    if username == "user" and password == "apple" then 
        -- the player has successfully logged in, so spawn them 
        if (client) then 
            spawnPlayer(client, 1959.55, -1714.46, 10) 
            fadeCamera(client, true) 
                        setCameraTarget(client, client) 
            outputChatBox("Welcome to My Server.", client) 
        end 
    else 
        -- if the username or password are not correct, output a message to the player 
        outputChatBox("Invalid username and password. Please re-connect and try again.",client) 
        end         
end 
  
addEvent("submitLogin",true) 
addEventHandler("submitLogin",root,loginHandler) 

this will only login you if your username is user and password apple...

function loginHandler(username,password) 
    -- check that the username and password are correct 
    if username and password then 
        -- the player has successfully logged in, so spawn them 
        if (client) then 
            spawnPlayer(client, 1959.55, -1714.46, 10) 
            fadeCamera(client, true) 
            setCameraTarget(client, client) 
            outputChatBox("Welcome to My Server.", client) 
        end 
    else 
        -- if the username or password are not correct, output a message to the player 
        outputChatBox("Invalid username and password. Please re-connect and try again.",client) 
        end         
end 
  
addEvent("submitLogin",true) 
addEventHandler("submitLogin",root,loginHandler) 

and add event handler to onClientResourceStart to open window

EDIT: There are many more wrong things...

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