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Worms 3D script for MTA


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This is a deathmatch that you can use on every type of server,

https://community.multitheftauto.com/index.php?p= ... ls&id=5169

This is a movie of the resource active on my server

this include a map file very close to the kind of maps from the classic game ( worms ) oh btw, if anybody could script the old worms game into a mta script like some did with tetris and other games, that would be cool :P

there are weaponpickups on the map,

a teleport with map icon in las venturas to the map,

entering the teleport will bring you to a small cage with three teleports, from the cage u have view on the battlezone

also using that teleport will shut off your radar at the bottom of your screen

in the cage, one tele is the exit back to the tele in LV, the other two tele's are team A and team B

When a player die on the battlezone he spawns back inside the cage,

when e player die on a normal location on the map he spawns at the teleport in las venturas ( if you dont want this u can delete it in the script or change the locations )

when entering the exit teleport, your radar will return at the bottom of your screen, if u use other ways to teleport or warp u will still need to go into that exit teleport to get it back

but when u die at the battlezone without radar, u always spawn back next the exit teleport so ...

your skin will also change, i didn't uploaded the worms skin, its up to you what you will make of it, you can also delete that line in the scipt so it wont change

have fun with it

https://community.multitheftauto.com/index.php?p= ... ls&id=5169

those who'd like to come look on my server here is the ip

mtasa://109.73.163.101:22003

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oh btw, if anybody could script the old worms game into a mta script like some did with tetris and other games, that would be cool :P

Mate, let me tell you. Worms itself is an extremely complex game. I mean, just look at the AI and try to figure out how to make them not fail their shots (like Level 5 AI). Or try to figure out how to make destructible terrain. Even in Game Maker (the program is oriented to 2D games so it should be easier) it's still hard to make this properly.

My point is, I doubt someone's going to do that, ever.

I lol'd at the skins, btw. They look so... They just don't fit the game xD

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The camera and the streamer are the easiest parts to do, qais.

For explosions you calculate the radius and create a particle in every box. Coordinates are integers, not floats. (Except moving entitites, who's coordinates are floats)

Most of it is just 3D with a 1 block width, looking from the side to make it 2D.

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So you have to make 10,000 blocks to create a good, "realistic" destructible terrain system.

No, you store 10,000 positions, and only create the blocks that have the possibility of being visible in a second. Therefore, only 59(?) elements are created at one time. Where 9 are peds, and 30 are visible onscreen.

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Or try to figure out how to make destructible terrain. Even in Game Maker (the program is oriented to 2D games so it should be easier) it's still hard to make this properly.

Mah game maker master, don't say that anything is hard if you don't know how things work.

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Or try to figure out how to make destructible terrain. Even in Game Maker (the program is oriented to 2D games so it should be easier) it's still hard to make this properly.

Mah game maker master, don't say that anything is hard if you don't know how things work.

Game maker is for amateur penises.

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