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variable problem


Reezmi

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Hello! I was wondering if there is a way to make these -

playerInDM = true  
inDMMod = true 

only for one player not for everyone beccause these enables for everyone and thats a problem for me :/

Here is source:

addCommandHandler("enterdm", 
function (player) 
    if isPedInVehicle ( player ) then 
    outputChatBox("#FFFFFFYou must be on foot to join DM!",player,255,0,0,true) 
    else 
    if playerInDM == false then 
    local r,g,b = getPlayerNametagColor ( player )  
    local playerName = getPlayerName ( player )  
    local x, y, z = unpack( pSpawns [ math.random( #pSpawns ) ] ) 
    outputChatBox ( playerName.." #FFFFFFhas joined DM. Type /enterdm to join him ", getRootElement(), r, g, b, true ) 
    setElementPosition ( player, x, y, z ) 
    setElementFrozen(player, true) 
    setElementInterior ( player, 0 ) 
    setElementDimension ( player, 0 )    
    setTimer(setElementFrozen, 3000, 1, player, false) 
    takeAllWeapons ( player ) 
    giveWeapon ( player, 8, 1000 ) 
    giveWeapon ( player, 24, 1000 ) 
    giveWeapon ( player, 26, 1000 ) 
    giveWeapon ( player, 30, 1000 ) 
    giveWeapon ( player, 34, 1000 ) 
    playerInDM = true  
    inDMMod = true 
    elseif inDMMod == true then 
    outputChatBox("#FFFFFFYou are already in DM!",player,255,0,0,true) 
    outputChatBox("#FFFFFFIf you want to leave type /exitevent!",player,255,0,0,true) 
    end 
    end 
end) 

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I tried these but now then I type /enterdm nothing happens.

Here's code:

addCommandHandler("enterdm", 
function (player) 
    if isPedInVehicle ( player ) then 
    outputChatBox("#FFFFFFYou must be on foot to join DM!",player,255,0,0,true) 
    else 
    local playerInDM = getElementData( player, "playerInDMData" ) 
    if playerInDM == false then 
    local inDMMod = getElementData( player, "inDMModData" ) 
    local r,g,b = getPlayerNametagColor ( player )  
    local playerName = getPlayerName ( player )  
    local x, y, z = unpack( pSpawns [ math.random( #pSpawns ) ] ) 
    outputChatBox ( playerName.." #FFFFFFhas joined DM. Type /enterdm to join him ", getRootElement(), r, g, b, true ) 
    setElementPosition ( player, x, y, z ) 
    setElementFrozen(player, true) 
    setElementInterior ( player, 0 ) 
    setElementDimension ( player, 0 )    
    setTimer(setElementFrozen, 3000, 1, player, false) 
    takeAllWeapons ( player ) 
    giveWeapon ( player, 8, 1000 ) 
    giveWeapon ( player, 24, 1000 ) 
    giveWeapon ( player, 26, 1000 ) 
    giveWeapon ( player, 30, 1000 ) 
    giveWeapon ( player, 34, 1000 ) 
    setElementData ( player, "playerInDMData", true ) 
    setElementData ( player, "inDMModData", true ) 
    elseif inDMMod == true then 
    outputChatBox("#FFFFFFYou are already in DM!",player,255,0,0,true) 
    outputChatBox("#FFFFFFIf you want to leave type /exitevent!",player,255,0,0,true) 
    end 
    end 
end) 

Am i missing something?

Link to comment
addCommandHandler("enterdm", 
function(player) 
     if isPedInVehicle(player) then 
          outputChatBox("#FFFFFFYou must be on foot to join DM!",player,255,0,0,true) 
     return end 
     if not getElementData(player, "playerInDMData") then 
          local r,g,b = getPlayerNametagColor(player) 
          local playerName = getPlayerName(player) 
          local x, y, z = unpack(pSpawns[math.random(#pSpawns)]) 
          outputChatBox(playerName.." #FFFFFFhas joined DM. Type /enterdm to join him.", root, r, g, b, true) 
          setElementPosition(player, x, y, z) 
          setElementFrozen(player, true) 
          setElementInterior(player, 0) 
          setElementDimension(player, 0)   
          setTimer(setElementFrozen, 3000, 1, player, false) 
          takeAllWeapons(player) 
          giveWeapon(player, 8, 1000) 
          giveWeapon(player, 24, 1000) 
          giveWeapon(player, 26, 1000) 
          giveWeapon(player, 30, 1000) 
          giveWeapon(player, 34, 1000) 
          setElementData(player, "playerInDMData",true) 
     else 
          outputChatBox("#FFFFFFYou are already in DM!",player,255,0,0,true) 
          outputChatBox("#FFFFFFIf you want to leave type /exitevent!",player,255,0,0,true) 
     end 
end) 

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