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كيف أضع للاعبين أسلحة معينة عند دخول السرفر ؟


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addEventHandler('onPlayerJoin', root, --- اذا دخل الاعب 
    function() -- وظيفة 
giveWeapon( source, 31, 200 ) --- اعطاء رشاش 31 رقم السلاح و 200 عدد الطلقات 
outputChatBox('You Have Got The Dam M4 !',source,255,255,0) ---- رساله اذا اخذ السلاح 
    end--- اغلاق 
)--- اغلاق القوس الاول 

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addEventHandler('onPlayerJoin', root, --- اذا دخل الاعب 
    function() -- وظيفة 
giveWeapon( source, 31, 200 ) --- اعطاء رشاش 31 رقم السلاح و 200 عدد الطلقات 
outputChatBox('You Have Got The Dam M4 !',source,255,255,0) ---- رساله اذا اخذ السلاح 
    end--- اغلاق 
)--- اغلاق القوس الاول 

addEventHandler("onPlayerSpawn", root, 
function() 
   giveWeapon(source,31,1000) 
end) 
  
  
  
  

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addEventHandler('onPlayerJoin', root, --- اذا دخل الاعب 
    function() -- وظيفة 
giveWeapon( source, 31, 200 ) --- اعطاء رشاش 31 رقم السلاح و 200 عدد الطلقات 
outputChatBox('You Have Got The Dam M4 !',source,255,255,0) ---- رساله اذا اخذ السلاح 
    end--- اغلاق 
)--- اغلاق القوس الاول 

addEventHandler("onPlayerSpawn", root, 
function() 
   giveWeapon(source,31,1000) 
end) 
  
  
  
  

Double-facepalm.jpg

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بما أنك تبيه لـ مود بلاي

broph.lua أفتح مود بلاي الملف

و أبحث عن هذا

function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    repeat until setElementModel(player,math.random(312)) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
end 

وضيف هذا الكود

giveWeapon(player,31,1000) 

النتيجة

function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    repeat until setElementModel(player,math.random(312)) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
    giveWeapon(player,31,1000) 
end 

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