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Color codes in nametags and chat


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https://wiki.multitheftauto.com/wiki/OutputChatBox

The syntax (server-side) is:

bool outputChatBox ( string text [, element visibleTo=getRootElement(), int r=255, int g=255, int b=255, bool colorCoded=false ] ) 

ColorCoded is false by default. In case you would like to have a color coded chatbox message set this to true. Check your gamemode for an "onPlayerChat" event.

@Nametags:

Default nametags do not support hexdecimal color codes.

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Ok i got the chat fixed now thanks. But if i want the color codes to work in nametags do i have to make a new nametag script?
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
    if not str then return false end 
    str = " "..str 
    ax= ax - dxGetTextWidth(" ", scale, font) 
    local pat = "(.-)#(%x%x%x%x%x%x)" 
    local s, e, cap, col = str:find(pat, 1) 
    local last = 1 
    while s do 
        if s ~= 1 or cap ~= "" then 
            local w = dxGetTextWidth(cap, scale, font) 
            dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
            ax = ax + w 
            color = tocolor(tonumber("0x"..string.sub(col, 1, 2)), tonumber("0x"..string.sub(col, 3, 4)), tonumber("0x"..string.sub(col, 5, 6)), 255) 
        end 
        last = e+1 
        s, e, cap, col = str:find(pat, last) 
    end 
    if last <= #str then 
        cap = str:sub(last) 
        local w = dxGetTextWidth(cap, scale, font) 
        dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
    end 
end 

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