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Simple all-day problems over here!(:


Maurize

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So let's think about removing the whole san andreas map and create a new map... arround 40 ground "plates"

  
addEventHandler( "onClientResourceStart", resourceRoot, 
function() 
    setWaterLevel( 50 ) 
    createWater( -2998, -2998, 50, 2998, -2998, 50, -2998, 2998, 50, 2998, 2998, 50 ) 
    setFarClipDistance( 99 ) 
for i = 550, 20000 do 
    removeWorldModel( i, 10000, 0, 0, 0 ) 
    end 
for i, v in ipairs( landScape ) do 
    local landPart = createObject( 4247, v[1], v[2], 55, 0, 0, 0 ) 
    setElementDoubleSided( landPart, true ) 
    end 
for i, v in ipairs( landBuild ) do 
    local landPart = createObject( v[1], v[2], v[3], v[4], 0, 0, v[5] ) 
    setElementDoubleSided( landPart, true ) 
    end 
for i, v in ipairs( landCliff ) do 
    local landPart = createObject( 4585, v[1], v[2], 36.1, 90, 0, v[3] ) 
    setElementDoubleSided( landPart, true ) 
    end 
end ) 
  

Now the problem: Sometimes when I join my server, there ain't any ground plates, but waterlevel is increased an world models are removed...

Somebody an idea?

EDIT// If this bug appears & i restart mta:sa the bug is gone and everthing is normal? Means maybe its up to client or something?

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addEventHandler( "onClientResourceStart", resourceRoot, 
function() 
    setTimer( 
function() 
    setWaterLevel( 50 ) 
    createWater( -2998, -2998, 50, 2998, -2998, 50, -2998, 2998, 50, 2998, 2998, 50 ) 
for i = 550, 20000 do 
    removeWorldModel( i, 10000, 0, 0, 0 ) 
    end 
for i, v in ipairs( landScape ) do 
    local landPart = createObject( 4247, v[1], v[2], 55, 0, 0, 0 ) 
    setElementDoubleSided( landPart, true ) 
    end 
for i, v in ipairs( landBuild ) do 
    local landPart = createObject( v[1], v[2], v[3], v[4], 0, 0, v[5] ) 
    setElementDoubleSided( landPart, true ) 
        end 
    end, 1000, 1 ) 
    setFarClipDistance( 100 ) 
end ) 
  

still the same shit :/

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