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DiSaMe

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About your bone_attach resource. If you enter an interior with the object on you it dissapears, if you exist it goes back. I fixed it, you forgot to check and set the object interior and dimension for the ped in bone_attach_c, function putAttachedElementsOnBone :

            local dimension = getElementDimension(ped) 
            local interior = getElementInterior(ped) 
            setElementDimension(element,dimension) 
            setElementInterior(element,interior)     

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I did not "forget" this. I think it's up to scripters to do this in their resources. Elements attached with attachElements don't change their dimension and interior automatically either. I want to keep it consistent.

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The objects stay attached to the parent object, BUT THE ATTACHED OBJECT IS NOT A CHILD OF THE 'ATTACHTO' object.

If you want to do this, you can either set it manually or edit the render event in the bone attach resource.

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