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Why is this not working???


Hamilton

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I want this to show for everyplayer when the resource starts but it wont work :S Help is apricciated!

Here is the code:

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, thePlayer )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", getRootElement(), MyTestTextFunction)

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I want this to show for everyplayer when the resource starts but it wont work :S Help is apricciated!

Here is the code:

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, thePlayer )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", getRootElement(), MyTestTextFunction)

Please Use


<div class="lua" id="{CB}" style="font-family: monospace;"><ol><li style="" class="li1"> </li></ol></div>

instead of Code

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, thePlayer )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", getRootElement(), MyTestTextFunction)

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I want this to show for everyplayer when the resource starts but it wont work :S Help is apricciated!

Here is the code:

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, thePlayer )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", getRootElement(), MyTestTextFunction)

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, root )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", root, MyTestTextFunction)

Copy That ^ Above

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function MyTestTextFunction ( ) 
    display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        textDisplayAddObserver ( display, player )  -- add an observer to it 
    end 
    text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item 
    textDisplayAddText ( display, text )           -- Add the text item to the text display 
end 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

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I want this to show for everyplayer when the resource starts but it wont work :S Help is apricciated!

Here is the code:

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, thePlayer )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", getRootElement(), MyTestTextFunction)

function MyTestTextFunction () 

display = textCreateDisplay ()                 -- create a new display, store the reference in a variable called display

textDisplayAddObserver ( display, root )  -- add an observer to it

text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item

textDisplayAddText ( display, text )           -- Add the text item to the text display

end

addEventHandler("onResourceStart", root, MyTestTextFunction)

Copy That ^ Above

local settehcolor = tocolor(255, 255, 255, 255)     

 

function start()

    addEventHandler("onClientRender", root, dxthetext)

end

addEventHandler("onClientResourceStart", root, start)

   

function dxthetext()

    local screenWidth, screenHeight = guiGetScreenSize()

    local ax, ay = screenWidth 500, 300

    dxDrawText("Hello World!", ax,ay,500,300,settehcolor,4)

end

The Script MUST Be Clientside In the meta.xml

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Still not working :(

I want it to create a text in the screen for all the players when the resource starts.

Here is the Script file code and the Meta code:

Meta.xml:

     "Hamilton" type="script" name="Notice" /> 
     

notice.lua:

function MyTestTextFunction ( ) 
    display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        textDisplayAddObserver ( display, player )  -- add an observer to it 
    end 
    text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item 
    textDisplayAddText ( display, text )           -- Add the text item to the text display 
end 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

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Good, that worked

but now I got another problem

I want it to destroy after 5 seconds

Here is the script:

function MyTestTextFunction ( )

display = textCreateDisplay ( ) -- create a new display, store the reference in a variable called display

for index, player in ipairs ( getElementsByType ( "player" ) ) do

textDisplayAddObserver ( display, player ) -- add an observer to it

end

text = textCreateTextItem ( "Hello World", 0.5, 0.5 ) -- create a text item

textItemSetScale ( text, 2.0)

textDisplayAddText ( display, text ) -- Add the text item to the text display

textDestroyTextItem ( text )

setTimer ( textDestroyTextItem, 5000, 1 )

end

addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction )

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Still not working :(

I want it to create a text in the screen for all the players when the resource starts.

Here is the Script file code and the Meta code:

Meta.xml:

     "Hamilton" type="script" name="Notice" /> 
     

notice.lua:

function MyTestTextFunction ( ) 
    display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        textDisplayAddObserver ( display, player )  -- add an observer to it 
    end 
    text = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) -- create a text item 
    textDisplayAddText ( display, text )           -- Add the text item to the text display 
end 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

Use This

local settehcolor = tocolor(255, 255, 255, 255)     
  
function start() 
    addEventHandler("onClientRender", root, dxthetext) 
end 
addEventHandler("onClientResourceStart", root, start) 
    
function dxthetext() 
    local screenWidth, screenHeight = guiGetScreenSize() 
    local ax, ay = screenWidth 500, 300 
    dxDrawText("Hello World!", ax,ay,500,300,settehcolor,4) 
end 

Link to comment
Good, that worked

but now I got another problem

I want it to destroy after 5 seconds

Here is the script:

function MyTestTextFunction ( )

display = textCreateDisplay ( ) -- create a new display, store the reference in a variable called display

for index, player in ipairs ( getElementsByType ( "player" ) ) do

textDisplayAddObserver ( display, player ) -- add an observer to it

end

text = textCreateTextItem ( "Hello World", 0.5, 0.5 ) -- create a text item

textItemSetScale ( text, 2.0)

textDisplayAddText ( display, text ) -- Add the text item to the text display

textDestroyTextItem ( text )

setTimer ( textDestroyTextItem, 5000, 1 )

end

addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction )

Well, if you don't give him the text to destroy, that won't work, also you're destroying it just after being created.

function MyTestTextFunction ( ) 
    display = textCreateDisplay ( ) -- create a new display, store the reference in a variable called display 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        textDisplayAddObserver ( display, player ) -- add an observer to it 
    end 
    text = textCreateTextItem ( "Hello World", 0.5, 0.5 ) -- create a text item 
    textItemSetScale ( text, 2.0) 
    textDisplayAddText ( display, text ) -- Add the text item to the text display 
    setTimer ( textDestroyTextItem, 5000, 1, text ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

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]Working :) But now I got 1 more problem...

I want the text to remake itself after a certain amount of time. I thought it would work the way I did it but It wont :S

Here is the code, whats wrong?:

function MyTestTextFunction ( ) 
    display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        textDisplayAddObserver ( display, player )  -- add an observer to it 
    end 
    text = textCreateTextItem ( "Report all the bugs you find with /report.", 0.01, 0.20 ) -- create a text item 
    textItemSetScale ( text, 1.5) 
    textDisplayAddText ( display, text )           -- Add the text item to the text display 
    setTimer ( textCreateTextItem, 15000, 0, text ) 
    setTimer ( textDestroyTextItem, 20000, 1, text ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

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function MyTestTextFunction ( ) 
    if ( not text ) then 
        display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
        for index, player in ipairs ( getElementsByType ( "player" ) ) do 
            textDisplayAddObserver ( display, player )  -- add an observer to it 
        end 
        text = textCreateTextItem ( "Report all the bugs you find with /report.", 0.01, 0.20 ) -- create a text item 
        textItemSetScale ( text, 1.5) 
        textDisplayAddText ( display, text )           -- Add the text item to the text display 
        setTimer ( textDestroyTextItem, 20000, 1, text ) 
    end 
end 
setTimer ( MyTestTextFunction, 15000, 0 ) 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

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function MyTestTextFunction ( ) 
    if ( not text ) then 
        display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
        for index, player in ipairs ( getElementsByType ( "player" ) ) do 
            textDisplayAddObserver ( display, player )  -- add an observer to it 
        end 
        text = textCreateTextItem ( "Report all the bugs you find with /report.", 0.01, 0.20 ) -- create a text item 
        textItemSetScale ( text, 1.5) 
        textDisplayAddText ( display, text )           -- Add the text item to the text display 
        setTimer ( 
            function ( ) 
                textDestroyTextItem ( text ) 
                text = nil 
            end 
            ,20000, 1 
        ) 
    end 
end 
setTimer ( MyTestTextFunction, 15000, 0 ) 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

Seems like: "textDestroyTextItem" doesn't remove the element, now it works.

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Why is this not working? Please help me.

function MyTestTextFunction ( ) 
    if ( not text01 ) then 
        display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
        for index, player in ipairs ( getElementsByType ( "player" ) ) do 
            textDisplayAddObserver ( display, player )  -- add an observer to it 
        end 
        text01 = textCreateTextItem ( "Report all the bugs you find with /report.", 0.01, 0.20 ) -- create a text item 
  text02 = textCreateTextItem ( "Some text", 0.01, 0.20 ) -- create a text item 
  text03 = textCreateTextItem ( "Some text", 0.01, 0.20 ) -- create a text item 
   
        textItemSetScale ( text01, 1.5) 
  textItemSetScale ( text02, 1.5) 
  textItemSetScale ( text03, 1.5) 
   
  any = math.random(1,3) 
   
  if (any == 1) then 
        textDisplayAddText ( display, text01 )           -- Add the text item to the text display 
        setTimer ( 
            function ( ) 
                textDestroyTextItem ( text01 ) 
                text01 = nil 
            end 
            ,20000, 1 
        ) 
   
  elseif (any == 2) then 
        textDisplayAddText ( display, text02 )           -- Add the text item to the text display 
        setTimer ( 
            function ( ) 
                textDestroyTextItem ( text02 ) 
                text02 = nil 
            end 
            ,20000, 1 
        ) 
   
  elseif (any == 3) then 
        textDisplayAddText ( display, text03 )           -- Add the text item to the text display 
        setTimer ( 
            function ( ) 
                textDestroyTextItem ( text03 ) 
                text03 = nil 
            end 
            ,20000, 1 
        ) 
    end 
end 
setTimer ( MyTestTextFunction, 15000, 0 ) 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

Error message: WARNING: Loading script failed: notice\notice.lua:49: 'end' expected (to close 'function' at line 1) near ''

Link to comment
function MyTestTextFunction ( ) 
    if ( not text01 ) then 
        display = textCreateDisplay ( )                 -- create a new display, store the reference in a variable called display 
        for index, player in ipairs ( getElementsByType ( "player" ) ) do 
            textDisplayAddObserver ( display, player )  -- add an observer to it 
        end 
        text01 = textCreateTextItem ( "Report all the bugs you find with /report.", 0.01, 0.20 ) -- create a text item 
        text02 = textCreateTextItem ( "Some text", 0.01, 0.20 ) -- create a text item 
        text03 = textCreateTextItem ( "Some text", 0.01, 0.20 ) -- create a text item 
  
        textItemSetScale ( text01, 1.5) 
        textItemSetScale ( text02, 1.5) 
        textItemSetScale ( text03, 1.5) 
  
        local any = math.random ( 1, 3 ) 
        if ( any == 1 ) then 
            textDisplayAddText ( display, text01 )           -- Add the text item to the text display 
            setTimer ( 
                function ( ) 
                    textDestroyTextItem ( text01 ) 
                    text01 = nil 
                end 
                ,20000, 1 
            ) 
        elseif ( any == 2 ) then 
            textDisplayAddText ( display, text02 )           -- Add the text item to the text display 
            setTimer ( 
                function ( ) 
                    textDestroyTextItem ( text02 ) 
                    text02 = nil 
                end 
                ,20000, 1 
            ) 
        elseif ( any == 3 ) then 
            textDisplayAddText ( display, text03 )           -- Add the text item to the text display 
            setTimer ( 
                function ( ) 
                    textDestroyTextItem ( text03 ) 
                    text03 = nil 
                end 
                ,20000, 1 
            ) 
        end 
    end 
end 
setTimer ( MyTestTextFunction, 15000, 0 ) 
addEventHandler ( "onResourceStart", resourceRoot, MyTestTextFunction ) 

You had a missing 'end'.

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