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Creating Shamal Variants


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variants aren't texture based, they are model based so you would need to use custom models for this and have some modelling experience.

to do so you need to add a component to the model called extra1, extra2 and extra3 under the chassis dummy containing the variations... I guess in this case you may have to duplicate the shamal exterior in each extra though I'm not a modeller.

However if you just want to add 3 textures then you may be able to use per vehicle shaders in combination with a custom model so you have a texture to replace:

edit the model so it has a texture say "textureExterior" replace it with custom models then use shaders to edit that texture on a per vehicle basis

(since you only need 3 images you can create 3 shaders then apply them to each vehicle on creation)

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  • 2 weeks later...
Alright, then, how do I create shaders? Don't seem to be able to find any documentation about it :(

You could use shaders on one condition. You can not apply shader just to a single object - you can apply to a texture. So only 1 Shamal Variant on 1 scene.

https://wiki.multitheftauto.com/wiki/Shader_examples

look at: UV scripted

https://wiki.multitheftauto.com/wiki/Element/Shader

look at: Shaders for world textures/Simple

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