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onVehicleDamage - damage cause


Xiodrade

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I've been wondering this for a while. Why is it there no argument to see the cause of the damage for a vehicle, only the loss?

Stopping vehicle DM on RPG/RP servers would be a lot easier if we could see the cause of the damage.

That way we can add checks like if the cause of damage is a player/weapon or an object.

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