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[SOLVED]Ped control state?


Extremo

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Hey guys,

It seems I've run into another problem but it isn't clear to me what exactly is wrong.

So I got the following code:

Serverside:

  
function createPedForPlayer(thePlayer, command, pedModel) 
  local x,y,z = getElementPosition(thePlayer) 
  local ped = createPed( tonumber(pedModel), x, y, z, 0.0, true) 
  if ped == nil then 
    outputChatBox("Error ped was not created.", thePlayer) 
    return  
  end 
  triggerClientEvent("OnPedWalk", getRootElement(), thePlayer, ped) 
end 
  
addCommandHandler("createPed", createPedForPlayer) 
  

Clientside:

  
local ped = {} 
  
function makeWalk(thePlayer, thePed) 
    ped[thePlayer] = thePed 
    setPedControlState(thePed, "walk", true) 
end 
  
addEvent("OnPedWalk", true)  
addEventHandler("OnPedWalk", getRootElement(), makeWalk) 
  

I don't see what exactly may be wrong here? Could someone point me into the right direction? That would be very appreciated =).

EDIT: Forgot to mention what is actually happening. Which is nothing. The ped is not starting to walk and that is what makes me wonder here.

Edited by Guest
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Try this.

Server-side

addCommandHandler("createped", 
    function(player, cmd, model) 
        local model = tonumber(model) 
        if model then 
            local x, y, z = getElementPosition(player) 
            local rotation = getPedRotation(player) 
            local ped = createPed(model, x, y, z, rotation, true) 
            triggerClientEvent("onPedWalk", root, ped) 
        else 
            outputChatBox("Error: Ped was not created due to invalid model.", player, 255, 0, 0, false) 
        end 
    end 
) 

Client-side

local peds = {} 
  
addEvent("onPedWalk", true)  
addEventHandler("onPedWalk", root, 
    function(ped) 
        table.insert(peds, ped) 
        setPedControlState(ped, "walk", true) 
    end 
) 

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Hey,

Apart from the table.insert I don't see much difference. Also, it actually doesn't save the ped's related to the player but only stores the peds related to peds which is not what I want. I want the ped to store in that array relative to the player's index. I hope you get my point.

However since yours isnt really that different how'd yours make a difference? The ped is being created fine however it doesn't start moving.

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Guest Guest4401
EDIT: Forgot to mention what is actually happening. Which is nothing. The ped is not starting to walk and that is what makes me wonder here.

I think you must use setPedAnimation.

setPedAnimation(ped,"ped","walk_player") 

Edited by Guest4401
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Your code seems to be correct, and I see the reason why the ped doesn't move. You need to set "forwards" control state to true because "walk" only changes the moving speed from running to walking. It has no effect unless the ped moves.

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Your code seems to be correct, and I see the reason why the ped doesn't move. You need to set "forwards" control state to true because "walk" only changes the moving speed from running to walking. It has no effect unless the ped moves.

I am afraid but that didn't fix the issue. :S

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Maybe try debugging your code? Like adding outputChatBox into makeWalk to see if the function gets called at all?

Edit: I found one more possible reason: On the moment the element is created, it's not streamed in for the player. setPedControlState probably doesn't work on peds which are streamed out. You probably need to set control state in onCilentElementStreamIn.

Edited by Guest
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Maybe try debugging your code? Like adding outputChatBox into makeWalk to see if the function gets called at all?

Already did. It does and I also checked if any of them is nil - they aren't. In fact thePlayer is correct. Not sure if thePed arguement is passed on correctly though.

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Guest Guest4401
--server 
addCommandHandler("createped", 
    function(player, cmd, model) 
        local model = tonumber(model) 
        if model then 
            local x, y, z = getElementPosition(player) 
            local rotation = getPedRotation(player) 
            local ped = createPed(model, x, y, z, rotation, true) 
            triggerClientEvent('onPedWalk', root, ped) 
        else 
            outputChatBox("Error: Ped was not created due to invalid model.", player, 255, 0, 0, false) 
        end 
    end 
) 
  
--client 
local peds = {} 
  
addEvent("onPedWalk", true) 
addEventHandler("onPedWalk", root, 
    function(ped) 
        table.insert(peds, ped) 
        setPedAnimation(ped,"ped","walk_player") 
    end 
) 

Edited by Guest4401
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--serverSide 
addCommandHandler("createped", 
    function(player, cmd, model) 
        local model = tonumber(model) 
        if model then 
            local x, y, z = getElementPosition(player) 
            local rotation = getPedRotation(player) 
            local ped = createPed(model, x, y, z, rotation, true) 
            triggerClientEvent('onPedWalk', root, ped) 
        else 
            outputChatBox("Error: Ped was not created due to invalid model.", player, 255, 0, 0, false) 
        end 
    end 
) 
  
---clientSide 
local peds = {} 
  
addEvent("onPedWalk", true)  
addEventHandler("onPedWalk", root, 
    function(ped) 
        table.insert(peds, ped) 
        setPedControlState(ped, 'walk', true) 
        setPedControlState(ped, 'forwards', true) 
end) 

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Serverside (same as your original code):

function createPedForPlayer(thePlayer, command, pedModel) 
  local x,y,z = getElementPosition(thePlayer) 
  local ped = createPed( tonumber(pedModel), x, y, z, 0.0, true) 
  if ped == nil then 
    outputChatBox("Error ped was not created.", thePlayer) 
    return 
  end 
  triggerClientEvent("OnPedWalk", getRootElement(), thePlayer, ped) 
end 
  
addCommandHandler("createPed", createPedForPlayer) 

Clientside:

local ped = {} 
  
function makeWalk(thePlayer, thePed) 
    ped[thePlayer] = thePed 
    addEventHandler("onClientElementStreamIn", thePed, makeWalkOnStreamIn) 
end 
addEvent("OnPedWalk", true)  
addEventHandler("OnPedWalk", getRootElement(), makeWalk) 
  
function makeWalkOnStreamIn() 
    setPedControlState(source, "walk", true) 
    setPedControlState(source, "forwards", true) 
    removeEventHandler("onClientElementStreamIn", source, makeWalkOnStreamIn) 
end 

Because makeWalk is called when the ped is created, it's possible that the ped hasn't streamed in for player and setPedControlState doesn't work. So instead, it should wait until the ped is streamed in (onClientElementStreamIn gets called) and then set control state.

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Right, I sort of fixed the issue. Apparently the issue was using "table.insert" which I used after I saw it being used by one of the above posters. Though now that it does work, another code that was connected to it still doesn't.

Could someone have a look at this? I am sorry I don't mean to ask you all to code for me but I am not so familiar with this all. The solution to my first problem was just adding forward btw. The problem however why it didn't work even though I added forward was because the lua script crashed at "table.insert". After I reverted that change for obvious reasons it worked flawlessly. So I don't know if it was just me or table.insert wasn't the best solution at hand.

Either way, this is my new problem:

Clientside - below the makeWalk part

  
function findRotation(x1,y1,x2,y2) 
  
  local t = -math.deg(math.atan2(x2-x1,y2-y1)) 
  if t < 0 then t = t + 360 end; 
  return t; 
  
end 
  
function UpdatePeds() 
  
    local players = getElementsByType( "player" ) 
  
    for k, p in ipairs(players) do 
        if not ped[p] == nil then 
            local x,y,z = getElementPosition(p) 
            local px,py,pz = getElementPosition(ped[p]) 
            local a = findRotation(px,py,x,y) 
            setPedRotation(ped[p], a) 
        end 
    end 
  
end 
  
setTimer(UpdatePeds, 500, 5) 
  

It doesn't seem to update the rotation at all. Does anyone have a clue why? Any help is appreciated. Sorry if I am bothering anyone here.

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You make setTimer call the function 5 times every 0.5 seconds. That means the function won't be called after 2.5 seconds have passed.

Oh, I thought that was the time the function may have to execute.

Ah I just read the wiki again and I clearly misread it. I thought it said: "TimeToExecuteFunction"

Thanks again!

EDIT:

It doesn't seem to work even after changing the SetTimer thing.

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The problem is in this line:

if not ped[p] == nil then 

Because "not" has higher priority than "==", this line checks if (not ped[p]) is equal to nil. (not ped[p]) can only be true or false, so it will never be equal to nil. Either use:

if not (ped[p] == nil) then 

or simply:

if ped[p] then 

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Try this,

function findRotation(x1,y1,x2,y2) 
  local t = -math.deg(math.atan2(x2-x1,y2-y1)) 
  if t < 0 then t = t + 360 end 
  return t 
end 
  
function updatePeds () 
 local players = getElementsByType("player") 
 for k, p in ipairs(players) do 
 if not (ped[p] == nil) then 
 local x,y = getElementPosition(p) 
 local px,py = getElementPosition(ped[p]) 
 local a = findRotation(px,py,x,y) 
 setPedRotation(ped[p], a ) 
 end 
 end 
 end 
 setTimer(updatePeds, 500, 5) 

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Thanks for figuring out that one but it didn't fix the whole thing either way. It still doesn't work so I added a debug to see if it even finds any "ped[p]" that isn't nil and it doesn't. Which leads me to the question that maybe the "ped" array is wrong?

EDIT: I forgot to mention tho that I use the "ped" array already before-hand to make the ped walk forwards and that works fine. However inside the loop the ped array doesn't seem to work properly. Can you see any reason why?

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Try mine .

You only made some code to make the ped walk forwards and I've already made that - my concern lies within the function to update the rotation for every player which I posted here: Click me

EDIT: Nevermind I just saw yours lol. Must of skipped that one somehow.

EDIT2: Yeah I already changed the if like you have, so the problem is probably not in there. You also have the SetTimer thing execute the UpdatePeds only 5 times and I've already removed that as well. The "if" looks like this:

  
if not (ped[p]==nil) then 
  

So the problem isn't in there. It's rather that for some weird reason, ped[p] is always nil.

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So mine work or not if not show /debugscript 3

Thanks I found the problem. I left out the third arguement on SetTimer assuming that it would automatically be zero, but instead it actually didn't create the timer at all. Silly me.

This is now solved. Thanks for all the help =)

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