Jump to content

Loading .txd to replace tattoos


Recommended Posts

Normally I use this code to replace skins (peds), vehicles or objects:

SkinTXD = engineLoadTXD(txd_file) 
engineImportTXD(SkinTXD, 235) 
SkinDFF = engineLoadDFF(dff_file, 235) 
engineReplaceModel(SkinDFF, 235) 

For use these functions, I need set the Model ID of the object that it will be applied. I tried search on CJ Clothes page (on Wiki) and I not found the Model ID of tattoos (I found things like this: "Model: 8gun", but the model to use in function must be a integer). How can I replace the tattoos loading a new .txd file?

Thanks,

Sathler.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...