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yMassai

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You can use a little shit, creating three variables (storing the coordinates of them) and getting the actual player position. So, you create some conditions to choice the more near coordinates. But it is a little hard x]

So, maybe you can use as Jaysds said, using getDistanceBetweenPosition2D (or getDistanceBetweenPoints3D) (obs: I never tried use these functions)

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