yMassai Posted April 7, 2012 Share Posted April 7, 2012 --Create Stuff function carCreateTrainStuff ( ) car_marker_request = createMarker( 1507.69433, -1714.55761, 13.04687, "cylinder", 1.5, 250, 150, 50, 170) end addEventHandler ( "onResourceStart", resourceRoot, carCreateTrainStuff ) addEventHandler ( "onClientPedDamage", ped, function ( ) cancelEvent ( ) end ) --Test Gui function carCreateTestGUI ( hitElement ) if ( source == car_marker_request ) then triggerClientEvent ( hitElement, "carCreateTestGUI", hitElement ) end end addEventHandler ( "onMarkerHit", root, carCreateTestGUI ) --Create GUI function carCreateTestGUI ( ) car_window_main = guiCreateWindow(0.3,0.2,0.2,0.3,"Criador de Carros",true) car_window_main_button_criar = guiCreateButton(0.010,0.85,0.6,0.130,"Criar",true,car_window_main) car_window_main_button_x = guiCreateButton(0.85,0.140,0.120,0.10,"X",true,car_window_main) showCursor ( true ) function createPlayerList () local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) local column = guiGridListAddColumn( playerList, "Player", 0.85 ) if ( column ) for id, player in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( playerList ) guiGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false ) end addEvent ( "carCreateTestGUI", true ) addEventHandler ( "carCreateTestGUI", root, carCreateTestGUI ) --Destroy GUI function carDestroyTestGUI ( ) if isElement ( car_window_main ) then destroyElement ( car_window_main ) end if isElement ( car_window_main_button_criar ) then destroyElement ( car_window_main_button_criar ) end if isElement ( car_window_main_button_x ) then destroyElement ( car_window_main_button_x ) end showCursor ( false ) end --On test Window Click function carOnTestWindowClick ( ) if ( source == car_window_main_button_criar ) then triggerServerEvent ( "carCreateTest", localPlayer ) carDestroyTestGUI ( ) elseif ( source == car_window_main_button_x ) then carDestroyTestGUI ( ) end end addEventHandler ( "onClientGUIClick", root, carOnTestWindowClick ) This creates cars. Someone could help me? I wanted when the car is created automatically enter the car. Link to comment
Moderators DNL291 Posted April 7, 2012 Moderators Share Posted April 7, 2012 getElementPosition createVehicle warpPedIntoVehicle Link to comment
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