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Problem Car Shops


iFoReX

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here is the code : I add a Buttons :D

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Edit = {} 
GUIEditor_Grid = {} 
  
GUIEditor_Window[1] = guiCreateWindow(11,92,229,464,"Mi panel de Spawn",false) 
GUIEditor_Button[1] = guiCreateButton(9,29,209,43,"Spawnear Vehiculo -1",false,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(9,75,208,41,"Spawnear Vehiculo -2",false,GUIEditor_Window[1]) 
GUIEditor_Button[3] = guiCreateButton(9,118,208,41,"Spawnear Vehiculo -3",false,GUIEditor_Window[1]) 
GUIEditor_Button[4] = guiCreateButton(9,162,208,41,"Spawnear Vehiculo -4",false,GUIEditor_Window[1]) 
GUIEditor_Button[5] = guiCreateButton(9,251,208,41,"Spawnear Vehiculo -5",false,GUIEditor_Window[1]) 
GUIEditor_Button[6] = guiCreateButton(9,206,208,41,"Spawnear Vehiculo -6",false,GUIEditor_Window[1]) 
GUIEditor_Button[7] = guiCreateButton(10,296,206,41,"Spawnear Vehiculo -7",false,GUIEditor_Window[1]) 
GUIEditor_Button[8] = guiCreateButton(10,340,206,41,"Spawnear Vehiculo -8",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(12,396,205,56,"GUI Creada por ElMota",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],255,255,0) 
guiSetFont(GUIEditor_Label[1],"default-bold-small") 
  
GUIEditor_Window[2] = guiCreateWindow(11,340,219,216,"GUI Shop Panel",false) 
GUIEditor_Button[9] = guiCreateButton(18,70,168,32,"Comprar Vehiculo",false,GUIEditor_Window[2]) 
GUIEditor_Button[10] = guiCreateButton(18,109,168,32,"Vender Vehiculo",false,GUIEditor_Window[2]) 
GUIEditor_Button[11] = guiCreateButton(21,148,109,30,"Elejir un Color",false,GUIEditor_Window[2]) 
GUIEditor_Button[12] = guiCreateButton(22,26,75,39,"Cancelar",false,GUIEditor_Window[2]) 
  
GUIEditor_Window[3] = guiCreateWindow(544,249,240,326,"Vehiculos",false) 
GUIEditor_Grid[1] = guiCreateGridList(9,24,222,293,false,GUIEditor_Window[3]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
guiGridListAddColumn(GUIEditor_Grid[1],"Autos",0.5) 
  
guiGridListAddColumn(GUIEditor_Grid[1],"Precio $",0.3) 
local cars = {{493,699999},{484,300000},{446,1599999},{469,2999999},{563,5999999},{488,6999999},{487,6999999},{417,3999999},{548,4999999},{497,7999999},{579,60000},{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,50000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,75000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,12000},{542,65000},{603,12000},{475,75000},{562,120000},{565,95000},{559,120000},{561,50000},{560,120000},{558,100000},{429,120000},{541,120000},{415,120000},{480,95000},{434,100000},{494,120000},{502,120000},{503,120000},{411,120000},{506,120000},{451,120000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{455,75000},{588,50000},{403,75000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,5000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,120000},{556,120000},{557,120000},{471,20000},{495,100000},{539,75000},{481,25050},{509,2500},{581,45000},{462,12000},{521,60000},{463,50000},{522,75000},{448,12000},{468,45000},{586,45000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} 
for i,v in ipairs (cars) do 
    local carName = getVehicleNameFromModel (v[1]) 
    local row = guiGridListAddRow (GUIEditor_Grid[1]) 
    guiGridListSetItemText (GUIEditor_Grid[1], row, 1, carName, false, true) 
    guiGridListSetItemText (GUIEditor_Grid[1], row, 2, tostring(v[2]), false, true) 
end 
  
GUIEditor_Window[4] = guiCreateWindow(252,171,409,187,"Verificacion",false) 
GUIEditor_Label[2] = guiCreateLabel(10,29,391,25,"Porfavor elije aqui un slot para tu vehiculo",false,GUIEditor_Window[4]) 
guiLabelSetColor(GUIEditor_Label[2],255,255,0) 
guiSetFont(GUIEditor_Label[2],"default-bold-small") 
GUIEditor_Button[13] = guiCreateButton(10,59,100,37,"Acepto",false,GUIEditor_Window[4]) 
GUIEditor_Button[14] = guiCreateButton(112,65,100,31,"Cancelar",false,GUIEditor_Window[4]) 
GUIEditor_Button[15] = guiCreateButton(10,128,43,46,"Slot-1",false,GUIEditor_Window[4]) 
GUIEditor_Button[16] = guiCreateButton(57,129,43,46,"Slot-2",false,GUIEditor_Window[4]) 
GUIEditor_Button[17] = guiCreateButton(103,129,43,46,"Slot-3",false,GUIEditor_Window[4]) 
GUIEditor_Button[18] = guiCreateButton(148,129,43,46,"Slot-4",false,GUIEditor_Window[4]) 
GUIEditor_Button[19] = guiCreateButton(193,129,43,46,"Slot-5",false,GUIEditor_Window[4]) 
GUIEditor_Button[20] = guiCreateButton(238,129,43,46,"Slot-6",false,GUIEditor_Window[4]) 
GUIEditor_Button[21] = guiCreateButton(283,129,43,46,"Slot-7",false,GUIEditor_Window[4]) 
GUIEditor_Button[22] = guiCreateButton(328,129,43,46,"Slot-8",false,GUIEditor_Window[4]) 
  
  
guiSetVisible(GUIEditor_Window[1], false) 
guiSetVisible(GUIEditor_Window[2], false) 
guiSetVisible(GUIEditor_Window[3], false) 
guiSetVisible(GUIEditor_Window[4], false) 
showCursor(false) 
  
  
function VerLaGUI() 
  
guiSetVisible( "GUIEditor_Window[1]", true ) 
showCursor(true) 
  
end 
bindKey("F2", "down", VerLaGUI) 
  
----------------------------------------------------- 
--Los Markers y Blips---- 
  
local marker = createMarker(2131.91846, -1149.65430, 23.4, "cylinder", 1.5, 255, 0, 0 ) 
  
createBlipAttachedTo(marker,55,2,0,255,0,0,0,200) 
  
----------------------------------------------------- 
  
----------------------------------------------------- 
--LasFunciones---- 
  
function VerLaGUI() 
  
            guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) 
            showCursor(guiGetVisible(GUIEditor_Window[1])) 
  
end 
bindKey("F2", "down", VerLaGUI) 
  
    addEventHandler("onClientGUIClick", root, 
        function() 
            if ( source == GUIEditor_Button[12] ) then 
guiSetVisible(GUIEditor_Window[2], false) 
guiSetVisible(GUIEditor_Window[3], false) 
showCursor(false) 
setCameraTarget(localPlayer,localPlayer) 
setElementPosition(localPlayer,2131.93750, -1147.73987, 24.45259) 
        elseif ( source == GUIEditor_Button[9] ) then 
guiSetVisible(GUIEditor_Window[4], true) 
showCursor(true) 
        elseif ( source == GUIEditor_Button[14] ) then 
guiSetVisible(GUIEditor_Window[4], false) 
showCursor(true) 
            end 
        end 
    ) 
  
function markerHit (hitPlayer) 
    if ( hitPlayer == localPlayer ) then 
        guiSetVisible (GUIEditor_Window[2], true) 
        guiSetVisible (GUIEditor_Window[3], true) 
        showCursor (true) 
triggerServerEvent("lacamara", localPlayer, hitPlayer) 
    end 
end 
addEventHandler ("onClientMarkerHit", marker, markerHit) 
  
-----ElAuto---- 
  
local tCars = { } 
  
Prototype = function ( ) 
    local uRow, uCol = guiGridListGetSelectedItem ( source ); 
    if ( uRow and uCol and uRow ~= -1 and uCol ~= -1 ) then 
        local id = 0 
   if #tCars >= 1 then 
            destroyElement ( tCars [ #tCars ] ) 
        end 
        local sName = guiGridListGetItemText ( GUIEditor_Grid[1], uRow, uCol ); 
        tCars [ id + 1 ] = createVehicle ( getVehicleModelFromName ( sName ), -1655.20386, 1209.95129, 21.15625 ); 
    end 
end 
addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],Prototype ) 

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You'll need use account data / SQL / MySQL to store free / occupied slots and get data when player press the button before doing something. We can't help in this, or we will need to create the full script for you, sorry. Try by yourself and we'll help you with problems.

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in the community a script work with element data

=

node = xmlLoadFile ("users.xml") 
  
  
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID = getAccountData (theCurrentAccount, "funmodev2-weaponID") 
      local playerWeaponAmmo = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, spawnTeam) 
      setTimer (setPlayerTeam, 500, 1, source, spawnTeam) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      setTimer (giveWeapon, 500, 1, source, playerWeaponID, playerWeaponAmmo, true) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      spawnPlayer (source, 2000.55, 1526.25, 14.6171875, 0, math.random (0, 288), 0, 0, spawnTeam) 
      setTimer (setPlayerTeam, 500, 1, source, spawnTeam) 
      setPlayerMoney (source, 5000) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)  
    end    
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-wantedID", getPlayerWeapon (source)) 
      setAccountData (account, "funmodev2-wantedAmmo", getPlayerTotalAmmo (source)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPlayerWeapon (source) 
    local weaponAmmo = getPlayerTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 1607.35, 1816.54, 10.82, 0, getPedSkin (source), 0, 0, spawnTeam) 
    setTimer (setPlayerTeam, 1500, 1, source, spawnTeam) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

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Start Xampp Control Panel, start MySQL and Apache service, open your browser, type in adress bar: http://localhost/phpmyadmin

Will appear somethings about phpMyAdmin, choose your language and go to Privilegies tab, change root account password.

Now, go to Databases tab and create a new database.

All ok, now install MySQL module ( https://wiki.multitheftauto.com/wiki/Mysql ).

In your script put:

local connection = mysql_connect ( 'localhost', 'root', 'rootPassword', 'databaseName' ) 

Now use mysql_query to manage the database.

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what is bad ?

-----ElAuto---- 
  
local tCars = { } 
  
Prototype = function ( ) 
    local uRow, uCol = guiGridListGetSelectedItem ( source ); 
    if ( uRow and uCol and uRow ~= -1 and uCol ~= -1 ) then 
        local id = 0 
   if #tCars >= 1 then 
            destroyElement ( tCars [ #tCars ] ) 
        end 
        local sName = guiGridListGetItemText ( GUIEditor_Grid[1], uRow, uCol ); 
        tCars [ id + 1 ] = createVehicle ( getVehicleModelFromName ( sName ), -1953.80127, 264.75961, 35.46875 ); 
  
setVehicleColor(tCars, guiGetText(GUIEditor_Edit[1]), guiGetText(GUIEditor_Edit[2]), guiGetText(GUIEditor_Edit[3])) 
    end 
end 
addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],Prototype ) 

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