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Parkour


Axel

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I did release a walljump script in community that is sort of parkour-ish. The custom animations in those vids can't be used in mta though. Its possible to fake the flips using existing animations and some creative scripting (glue the player to an object, rotate the object to simulate a flip)

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In the first video, the landing is like the when u jump from the bike at some speed. Does somebody know that animation?

Or it doesn't exists?

EDIT:

I found this: http://www.4shared.com/rar/dyFUZ-LQ/fil ... 2=403tNull

Can it be replaced somehow in mta?

The roll animation looks like.. if u take damage it rolls eighter to right or left.. but i want to roll forwads.. I tryed setting the position but failed, does sombody got an idea?

function fDamage ( attacker, weapon, bodypart,loss) 
    local rot = getElementRotation(source) 
    if (loss < 20) then 
    --setPedRotation(source,rot+90) 
    exports.global:applyAnimation( source, "ped", "Crouch_Roll_R", 700, true, true, false) 
    elseif (loss > 20) then 
    --setPedRotation(source,rot+90) 
    exports.global:applyAnimation( source, "ped", "Crouch_Roll_L", 700, true, true, false) 
    end 
end 
addEventHandler ( "onPlayerDamage", getRootElement(), fDamage ) 

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