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[Help Me] Shader


anksel

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if enabled then

engineApplyShaderToWorldTexture ( myShader, "smoke" )

outputChatBox ( "NITRO: Shader activated!",getLocalPlayer() )

function reddd ()

dxSetShaderValue( myShader, "gNitroColor", 255, 255, 0, 255 )

engineApplyShaderToWorldTexture ( myShader, "smoke" )

setTimer ( redd, 1000, 1 )

end

function redd ()

dxSetShaderValue( myShader, "gNitroColor", 255, 0, 0, 255 )

engineApplyShaderToWorldTexture ( myShader, "smoke" )

setTimer ( greenn, 1000, 1 )

end

function greenn ()

dxSetShaderValue( myShader, "gNitroColor", 0, 250, 0, 255 )

engineApplyShaderToWorldTexture ( myShader, "smoke" )

setTimer ( blauww, 1000, 1 )

end

function blauww ()

dxSetShaderValue( myShader, "gNitroColor", 0, 0, 250, 255 )

engineApplyShaderToWorldTexture ( myShader, "smoke" )

setTimer ( rozee, 1000, 1 )

end

function rozee ()

dxSetShaderValue( myShader, "gNitroColor", 250, 0, 250, 255 )

engineApplyShaderToWorldTexture ( myShader, "smoke" )

setTimer ( reddd, 1000, 1 )

end

setTimer ( rozee, 1000, 1 )

enabled = false

setcolorativado = true

else

engineRemoveShaderFromWorldTexture ( myShader, "smoke" )

outputChatBox ( "NITRO: Shader disabled!",getLocalPlayer() )

setcolorativado = false

enabled = true

end

I need fix that problem

Else = colors are normal

But it continue change anymore..Help me

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local enabled = true 
local setcolorativado = false 
  
function enabled() 
      if enabled then 
               engineApplyShaderToWorldTexture ( myShader, "smoke" ) 
               outputChatBox ( "NITRO: Shader activated!",localPlayer ) 
               dxSetShaderValue(myShader,'gNitroColor',math.random(0,255),math.random(0,255),math.random(0,255),255) 
               setcolorativado = true 
      else 
               engineRemoveShaderFromWorldTexture ( myShader, "smoke" ) 
               outputChatBox ( "NITRO: Shader disabled!",getLocalPlayer() ) 
               setcolorativado = false 
              enabled = false 
      end   
end 
setTimer(enabled,900,0) 

You mean this?

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But yes, here u go

local nitro, tec = dxCreateShader ( "nitro.fx" ) 
  
  
function reddd () 
dxSetShaderValue( nitro, "gNitroColor", 255, 255, 0, 255 ) 
engineApplyShaderToWorldTexture ( nitro, "smoke" ) 
setTimer ( redd, 600, 1 ) 
end 
  
setTimer ( reddd, 900, 1 ) 
  
function redd () 
dxSetShaderValue( nitro, "gNitroColor", 255, 0, 0, 255 ) 
engineApplyShaderToWorldTexture ( nitro, "smoke" ) 
setTimer ( greenn, 600, 1 ) 
end 
  
function greenn () 
dxSetShaderValue( nitro, "gNitroColor", 0, 250, 0, 255 ) 
engineApplyShaderToWorldTexture ( nitro, "smoke" ) 
setTimer ( blauww, 600, 1 ) 
end 
  
function blauww () 
dxSetShaderValue( nitro, "gNitroColor", 0, 0, 250, 255 ) 
engineApplyShaderToWorldTexture ( nitro, "smoke" ) 
setTimer ( rozee, 600, 1 ) 
end 
  
function rozee () 
dxSetShaderValue( nitro, "gNitroColor", 250, 0, 250, 255 ) 
engineApplyShaderToWorldTexture ( nitro, "smoke" ) 
setTimer ( reddd, 600, 1 ) 
end 
  
setTimer ( rozee, 1000, 1 ) 

wow, looks the same like my code. impressive what some client side guys can do i will compile for now my scripts :@

Mine? Or anksel script?

anksel. ?SEe ^^^^^^

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