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Spawned with weapons


Predator

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So, here's my problem: I wan't to make a script so a player spawns with guns depending on witch ACL group he's in.

I have made this script, but it doesn't work..

function giveWeaponsOnSpawn ( theSpawnpoint, theTeam ) 
local account = getPlayerAccount(thePlayer) 
if (not account or isGuestAccount(account)) then return end 
local accountName = getAccountName(account) 
if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Admin" ) ) ) then 
    giveWeapon ( source, 1, 9999 ) 
    giveWeapon ( source, 4, 9999 ) 
    giveWeapon ( source, 24, 9999 ) 
    giveWeapon ( source, 27, 9999 ) 
    giveWeapon ( source, 32, 9999 ) 
    giveWeapon ( source, 31, 9999 ) 
    giveWeapon ( source, 34, 9999 ) 
    giveWeapon ( source, 36, 9999 ) 
    giveWeapon ( source, 39, 9999 ) 
    giveWeapon ( source, 40, 9999 ) 
    giveWeapon ( source, 44, 9999 ) 
    giveWeapon ( source, 46, 9999 ) 
end 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) 

When I remove all that ACL group thing the script works just fine, but when i try to add the ACL thing, I get an error:

WARNING: spawnweps\DW.lua:2: Bad argument @ 'getPlayerAccount' [Expected element at argument 1, got nil] 

If anyone could help me with that I would really appreciate it :)

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Your only problem is that you used "thePlayer" instead of "source" in getPlayerAccount, but I changed some things to make your script easier to use.

local weapons = { 
    ["Admin"] = {[1] = 9999, [4] = 9999, [24] = 9999, [27] = 9999, [32] = 9999, [31] = 9999, [34] = 9999, [36] = 9999, [39] = 9999, [40] = 9999, [44] = 9999, [46] = 9999}, 
} 
  
function giveWeaponsOnSpawn ( theSpawnpoint, theTeam ) 
    local account = getPlayerAccount(source) 
    if (not account or isGuestAccount(account)) then return end 
    local accountName = getAccountName(account) 
    if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Admin" ) ) ) then 
        for weapon, ammo in pairs(weapons["Admin"]) do 
            giveWeapon(source, weapon, ammo, true) 
        end 
    end 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) 

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Ty a lot! It works!

I want to ask something other too.. :)

I tryied to do the same for stats but it kinda failed, could you fix it ?

local stats = { 
    ["DanWesson"] = {[69] = 1000, [70] = 1000, [71] = 1000, [72] = 1000, [73] = 1000, [74] = 1000, [75] = 1000, [76] = 1000, [77] = 1000, [78] = 1000, [79] = 1000, [160] = 1000}, 
} 
  
function changePedStat ( theSpawnpoint, theTeam ) 
    local account = getPlayerAccount(source) 
    if (not account or isGuestAccount(account)) then return end 
    local accountName = getAccountName(account) 
    if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "DanWesson" ) ) ) then 
        for stat, value in pairs(stat["DanWesson"]) do 
            setPedstat(source, stat, value, true) 
        end 
    end 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), setPedStat ) 

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You put: "setPedstat", Lua is case sensitive, see your error? it has to be: "setPedStat".

Also your table name is "stats", but then you're using "stat".

local stats = { 
    ["DanWesson"] = {[69] = 1000, [70] = 1000, [71] = 1000, [72] = 1000, [73] = 1000, [74] = 1000, [75] = 1000, [76] = 1000, [77] = 1000, [78] = 1000, [79] = 1000, [160] = 1000}, 
} 
  
function changePedStat ( theSpawnpoint, theTeam ) 
    local account = getPlayerAccount(source) 
    if (not account or isGuestAccount(account)) then return end 
    local accountName = getAccountName(account) 
    if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "DanWesson" ) ) ) then 
        for stat, value in pairs(stats["DanWesson"]) do 
            setPedStat(source, stat, value, true) 
        end 
    end 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), changePedStat ) 

Also you call your function "changePedStat" but then you add the event handler to "setPedStat".

NEVER CALL A FUNCTION LIKE A MTA NATIVE FUNCTION.

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