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play sound for all players


uBiT

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Server

triggerClientEvent( 'playSound',root ) 

Client

addEvent( 'playSound',true ) 
addEventHandler( 'playSound',root, 
    function( ) 
        playSound( ... ) -- ... arguments 
    end 
)    

Edited by Guest
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playSound is a client-side function and only player who called this function will hear the sound. You have to tell the server (triggerServerEvent) to tell all the clients (triggerClientEvent) to play the sound.

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playSound is a client-side function and only player who called this function will hear the sound. You have to tell the server (triggerServerEvent) to tell all the clients (triggerClientEvent) to play the sound.

Thanks, working now :)

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