CowTurbo 1 Posted February 1, 2012 Share Posted February 1, 2012 So, as my math isn't so good as i can get it, i wanna ask it from here. So, i have done that when a vehicele hits marker, the marker move. But, i need to move the marker ALWAYS to the right side of vehicle. So, when i hit it from north, it goes to the left side of vehicle, when i hit south, it goes left side.. i hope u understand. And.. i dont have no idea how to make that. some rotations and positions .. ? Link to post
NeXTreme 1 Posted February 1, 2012 Share Posted February 1, 2012 You could use a matrix to do this on client side However, you could also do this: -- "vehicle" is the car that hit your marker -- "marker" is the marker that got hit (obviously) px,py,pz = getElementPosition(vehicle) rx,ry,rz = getElementRotation(vehicle) rz = rz -- change this to "rz = rz + 180" if you wish to move the marker to the other side of the car distanceFromVehicle = 7 -- how far away from the vehicle should the marker be mx = px + math.cos(math.rad(rz)) * distanceFromVehicle my = py + math.sin(math.rad(rz)) * distanceFromVehicle mz = pz setElementPosition(marker,mx,my,mz) Probably not the best code, but it should get the job done Link to post
CowTurbo 1 Posted February 1, 2012 Author Share Posted February 1, 2012 man, i wont hold it in me .. THX MAANN; U MADE MY DAY! You will get credits for sure in my gamemode!! It works well And its better than mine Thx. Link to post
CowTurbo 1 Posted February 1, 2012 Author Share Posted February 1, 2012 but im i right that i cant destroy "object limit" ? Link to post
NeXTreme 1 Posted February 1, 2012 Share Posted February 1, 2012 I don't know, I'd say no I guess. Link to post
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