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Some mathz


CowTurbo

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So, as my math isn't so good as i can get it, i wanna ask it from here.

So, i have done that when a vehicele hits marker, the marker move. But, i need to move the marker ALWAYS to the right side of vehicle. So, when i hit it from north, it goes to the left side of vehicle, when i hit south, it goes left side.. i hope u understand. And.. i dont have no idea how to make that. some rotations and positions .. ? :S

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You could use a matrix to do this on client side

However, you could also do this:

  
-- "vehicle" is the car that hit your marker 
-- "marker" is the marker that got hit (obviously) 
  
px,py,pz = getElementPosition(vehicle) 
rx,ry,rz = getElementRotation(vehicle) 
rz = rz -- change this to "rz = rz + 180" if you wish to move the marker to the other side of the car 
distanceFromVehicle = 7 -- how far away from the vehicle should the marker be 
  
mx = px + math.cos(math.rad(rz)) * distanceFromVehicle 
my = py + math.sin(math.rad(rz)) * distanceFromVehicle 
mz = pz 
  
setElementPosition(marker,mx,my,mz) 
  

Probably not the best code, but it should get the job done

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