jhxp

Multi Theft Auto: San Andreas 1.3 released!

Recommended Posts

Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:

  • fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
  • added new scripting functions for removal of default GTASA map objects (including breakable ones)
  • introduced a new scripting event - onClientVehicleCollision
  • implemented a new scripting function - takePlayerScreenShot
  • fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)
  • added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.
  • added pixel manipulation functionality
  • introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
  • included a new gui skin - Lighter black - contributed by Aibo

You can find other changes here and there (from r3551 upwards).

lighterblack-by-aibo.png gta_sa_2011-03-12_16-47-35-75.png mta-screen_2010-05-26_21-42-23.jpg

As usual, you can download it from our main page. Updated Linux server files are also available.

Take care.

-- MTA Team

Edited by Guest

Share this post


Link to post
Let's create MTA:SA 1.4 in next week!

Do you need googlecode access? We will really appreciate your cooperation.

Share this post


Link to post

Jesus, every release is so fast and I do really like it.

EDIT: Update the functions which are saying : "FROM VERSION 1.3 ONWARDS" in the wiki.

Edited by Guest

Share this post


Link to post
Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:

[*] fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)

-- MTA Team

FINALLY!

Share this post


Link to post
If I add protected="true" to client-side files they will not loaded.

Server: Linux MTA:SA Server v1.3-release-3734

Files? Do you mean scripts?

Share this post


Link to post

just updated a lag free 1.2 server to 1.3 exactly the same settings and resources an suddenly.....lag...

am i doin something wrong here? gonna go back to 1.2 for the time being hope an update in the future helps

Share this post


Link to post
just updated a lag free 1.2 server to 1.3 exactly the same settings and resources an suddenly.....lag...

am i doin something wrong here? gonna go back to 1.2 for the time being hope an update in the future helps

Nah 1.3 has terrific lags problem.. with 1.2 I can't download maps, and with 1.3 I keep getting random disconnections and massive lags.

Share this post


Link to post

Calm down, guys. It's not that simple to fix the lag, since networking is a very hard task (I've been working in 4 scripting languages by about 6 years, I recently started trying to make my own networking system for a videogame and I suck hard lol).

Just wait for the right update.

Share this post


Link to post
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.