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Moon


Timiimit

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You can use a shader.

Download this resosurce: http://community.mtasa.com/index.php?p= ... ls&id=2730

It contains a shader called "texreplace.fx". Add that shader as a "file" in your meta.xml, along with the png image you wish to use for the moon, then use this code in a client-sided script to replace the moon:

  
texShader = dxCreateShader ( "texreplace.fx" ) 
moonTexture = dxCreateTexture("yourMoonImage.png") -- Replace the filename to your image's file obviously 
  
dxSetShaderValue(texShader,"gTexture",moonTexture) 
  
engineApplyShaderToWorldTexture(texShader,"coronamoon") 
  

Enjoy.

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