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isLowLOD all my objects lost collisions


LT Uranus

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hey guys,

well im asking for help cause i see such hmm nonsane first time in 2 years

so everything was fine and then sudenly all moving objects lost theyr's collisions :roll:

down here is one script from meny others,that was working before and now gates got "ghost door" function ;D

i tried this

isLowLOD: A bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.

cacaca = createObject ( 2909, -2199.2, 1074.4, 60.3, 0, 0, 356, false ) lits like that ? if it is,then bool true or false does not change anything :roll:

     local ciec = createMarker (  -2199.2, 1072, 59, "cylinder", 3, 0, 0, 0, 0 ) 
      cacaca = createObject ( 2909, -2199.2, 1074.4, 60.3, 0, 0, 356, false )    
         
function cavegate (hitPlayer,matchingDimesion) 
  
  moveObject ( cacaca,2909, -2198.8, 1078.8, 60.3 )   
  outputChatBox("Cave Gates :",hitPlayer,0,255,111) 
  outputChatBox("Opening",hitPlayer,255,255,111)   
  setTimer ( cavegate1, 10000, 1 )   
  
  
end 
addEventHandler ('onMarkerHit', ciec, cavegate) 
  
         
function cavegate1 (hitPlayer,matchingDimesion) 
  
  moveObject ( cacaca,2909, -2199.2, 1074.4, 60.3 )  
end 
  

cya and thaks for help ! :)

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