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Login script fail


Legenden

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It's me again, this time in the right section. So, I wanted to make a login screen but I get this error:

[08:02:43] SCRIPT ERROR: lula\login.lua:64: '>' expected < to c lose '<' at line 42> near addEventHandler

function createLoginWindow() 
    local X = 0.375 
    local Y = 0.385 
    local Width = 0.25 
    local Height = 0.25 
    wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) 
  
    -- define new X and Y positions for the first label 
    X = 0.0825 
    Y = 0.2 
    -- define new Width and Height values for the first label 
    Width = 0.25 
    Height = 0.25 
    -- create the first label, note the final argument passed is 'wdwLogin' meaning the window 
    -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) 
    guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) 
    -- alter the Y value, so the second label is slightly below the first 
    Y = 0.5 
    guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) 
  
  
    X = 0.415 
    Y = 0.2 
    Width = 0.5 
    Height = 0.15 
    edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    Y = 0.5 
    edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    -- set the maximum character length for the username and password fields to 50 
    guiEditSetMaxLength(edtUser, 50) 
    guiEditSetMaxLength(edtPass, 50) 
  
    X = 0.415 
    Y = 0.71 
    Width = 0.25 
    Height = 0.2 
    btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) 
  
    -- make the window invisible 
    guiSetVisible(wdwLogin, false) 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),  
    function () 
        -- create the log in window and its components 
        createLoginWindow() 
  
        -- output a brief welcome message to the player 
                outputChatBox("Welcome to My MTA:SA Server, please log in.") 
  
        -- if the GUI was successfully created, then show the GUI to the player 
            if (wdwLogin ~= nil) then 
            guiSetVisible(wdwLogin, true) 
        else 
            -- if the GUI hasnt been properly created, tell the player 
            outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") 
            end  
  
        -- enable the players cursor (so they can select and click on the components) 
            showCursor(true) 
        -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening 
            guiSetInputEnabled(true) 
    end 
    -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function 
addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) 
-- create the function and define the 'button' and 'state' parameters 
-- (these are passed automatically by onClientGUIClick) 
function clientSubmitLogin(button,state) 
    if button == "left" and state == "up" then 
        -- get the text entered in the 'username' field 
        local username = guiGetText(edtUser) 
        -- get the text entered in the 'password' field 
        local password = guiGetText(edtPass) 
  
        -- if the username and password both exist 
        if username and password then 
            -- trigger the server event 'submitLogin' and pass the username and password to it 
            triggerServerEvent("submitLogin", getRootElement(), username, password) 
  
            -- hide the gui, hide the cursor and return control to the player 
            guiSetInputEnabled(false) 
            guiSetVisible(wdwLogin, false) 
            showCursor(false) 
        else 
            -- otherwise, output a message to the player, do not trigger the server 
            -- and do not hide the gui 
            outputChatBox("Please enter a username and password.") 
        end 
    end 
end 

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You forgot to close the event handler at line 42 with an ) at line 62

function createLoginWindow() 
    local X = 0.375 
    local Y = 0.385 
    local Width = 0.25 
    local Height = 0.25 
    wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) 
  
    -- define new X and Y positions for the first label 
    X = 0.0825 
    Y = 0.2 
    -- define new Width and Height values for the first label 
    Width = 0.25 
    Height = 0.25 
    -- create the first label, note the final argument passed is 'wdwLogin' meaning the window 
    -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) 
    guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) 
    -- alter the Y value, so the second label is slightly below the first 
    Y = 0.5 
    guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) 
  
  
    X = 0.415 
    Y = 0.2 
    Width = 0.5 
    Height = 0.15 
    edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    Y = 0.5 
    edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    -- set the maximum character length for the username and password fields to 50 
    guiEditSetMaxLength(edtUser, 50) 
    guiEditSetMaxLength(edtPass, 50) 
  
    X = 0.415 
    Y = 0.71 
    Width = 0.25 
    Height = 0.2 
    btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) 
  
    -- make the window invisible 
    guiSetVisible(wdwLogin, false) 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), 
    function () 
        -- create the log in window and its components 
        createLoginWindow() 
  
        -- output a brief welcome message to the player 
                outputChatBox("Welcome to My MTA:SA Server, please log in.") 
  
        -- if the GUI was successfully created, then show the GUI to the player 
            if (wdwLogin ~= nil) then 
            guiSetVisible(wdwLogin, true) 
        else 
            -- if the GUI hasnt been properly created, tell the player 
            outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") 
            end 
  
        -- enable the players cursor (so they can select and click on the components) 
            showCursor(true) 
        -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening 
            guiSetInputEnabled(true) 
    end) 
    -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function 
addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) 
-- create the function and define the 'button' and 'state' parameters 
-- (these are passed automatically by onClientGUIClick) 
function clientSubmitLogin(button,state) 
    if button == "left" and state == "up" then 
        -- get the text entered in the 'username' field 
        local username = guiGetText(edtUser) 
        -- get the text entered in the 'password' field 
        local password = guiGetText(edtPass) 
  
        -- if the username and password both exist 
        if username and password then 
            -- trigger the server event 'submitLogin' and pass the username and password to it 
            triggerServerEvent("submitLogin", getRootElement(), username, password) 
  
            -- hide the gui, hide the cursor and return control to the player 
            guiSetInputEnabled(false) 
            guiSetVisible(wdwLogin, false) 
            showCursor(false) 
        else 
            -- otherwise, output a message to the player, do not trigger the server 
            -- and do not hide the gui 
            outputChatBox("Please enter a username and password.") 
        end 
    end 
end 

Link to comment
You forgot to close the event handler at line 42 with an ) at line 62
function createLoginWindow() 
    local X = 0.375 
    local Y = 0.385 
    local Width = 0.25 
    local Height = 0.25 
    wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) 
  
    -- define new X and Y positions for the first label 
    X = 0.0825 
    Y = 0.2 
    -- define new Width and Height values for the first label 
    Width = 0.25 
    Height = 0.25 
    -- create the first label, note the final argument passed is 'wdwLogin' meaning the window 
    -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) 
    guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) 
    -- alter the Y value, so the second label is slightly below the first 
    Y = 0.5 
    guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) 
  
  
    X = 0.415 
    Y = 0.2 
    Width = 0.5 
    Height = 0.15 
    edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    Y = 0.5 
    edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    -- set the maximum character length for the username and password fields to 50 
    guiEditSetMaxLength(edtUser, 50) 
    guiEditSetMaxLength(edtPass, 50) 
  
    X = 0.415 
    Y = 0.71 
    Width = 0.25 
    Height = 0.2 
    btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) 
  
    -- make the window invisible 
    guiSetVisible(wdwLogin, false) 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), 
    function () 
        -- create the log in window and its components 
        createLoginWindow() 
  
        -- output a brief welcome message to the player 
                outputChatBox("Welcome to My MTA:SA Server, please log in.") 
  
        -- if the GUI was successfully created, then show the GUI to the player 
            if (wdwLogin ~= nil) then 
            guiSetVisible(wdwLogin, true) 
        else 
            -- if the GUI hasnt been properly created, tell the player 
            outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") 
            end 
  
        -- enable the players cursor (so they can select and click on the components) 
            showCursor(true) 
        -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening 
            guiSetInputEnabled(true) 
    end) 
    -- attach the event onClientGUIClick to btnLogin and set it to trigger the 'clientSubmitLogin' function 
addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) 
-- create the function and define the 'button' and 'state' parameters 
-- (these are passed automatically by onClientGUIClick) 
function clientSubmitLogin(button,state) 
    if button == "left" and state == "up" then 
        -- get the text entered in the 'username' field 
        local username = guiGetText(edtUser) 
        -- get the text entered in the 'password' field 
        local password = guiGetText(edtPass) 
  
        -- if the username and password both exist 
        if username and password then 
            -- trigger the server event 'submitLogin' and pass the username and password to it 
            triggerServerEvent("submitLogin", getRootElement(), username, password) 
  
            -- hide the gui, hide the cursor and return control to the player 
            guiSetInputEnabled(false) 
            guiSetVisible(wdwLogin, false) 
            showCursor(false) 
        else 
            -- otherwise, output a message to the player, do not trigger the server 
            -- and do not hide the gui 
            outputChatBox("Please enter a username and password.") 
        end 
    end 
end 

Like that it says:

lula\login.lua:64: Bad Argument @ 'addEventHandler [Expected element at argument 2, got nil]

Link to comment
function createLoginWindow() 
    local X = 0.375 
    local Y = 0.385 
    local Width = 0.25 
    local Height = 0.25 
    wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) 
  
    -- define new X and Y positions for the first label 
    X = 0.0825 
    Y = 0.2 
    -- define new Width and Height values for the first label 
    Width = 0.25 
    Height = 0.25 
    -- create the first label, note the final argument passed is 'wdwLogin' meaning the window 
    -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) 
    guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) 
    -- alter the Y value, so the second label is slightly below the first 
    Y = 0.5 
    guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) 
  
  
    X = 0.415 
    Y = 0.2 
    Width = 0.5 
    Height = 0.15 
    edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    Y = 0.5 
    edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    -- set the maximum character length for the username and password fields to 50 
    guiEditSetMaxLength(edtUser, 50) 
    guiEditSetMaxLength(edtPass, 50) 
  
    X = 0.415 
    Y = 0.71 
    Width = 0.25 
    Height = 0.2 
    btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) 
    addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) 
  
    -- make the window invisible 
    guiSetVisible(wdwLogin, false) 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), 
    function () 
        -- create the log in window and its components 
        createLoginWindow() 
  
        -- output a brief welcome message to the player 
                outputChatBox("Welcome to My MTA:SA Server, please log in.") 
  
        -- if the GUI was successfully created, then show the GUI to the player 
            if (wdwLogin ~= nil) then 
            guiSetVisible(wdwLogin, true) 
        else 
            -- if the GUI hasnt been properly created, tell the player 
            outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") 
            end 
  
        -- enable the players cursor (so they can select and click on the components) 
            showCursor(true) 
        -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening 
            guiSetInputEnabled(true) 
    end) 
-- create the function and define the 'button' and 'state' parameters 
-- (these are passed automatically by onClientGUIClick) 
function clientSubmitLogin(button,state) 
    if button == "left" and state == "up" then 
        -- get the text entered in the 'username' field 
        local username = guiGetText(edtUser) 
        -- get the text entered in the 'password' field 
        local password = guiGetText(edtPass) 
  
        -- if the username and password both exist 
        if username and password then 
            -- trigger the server event 'submitLogin' and pass the username and password to it 
            triggerServerEvent("submitLogin", getRootElement(), username, password) 
  
            -- hide the gui, hide the cursor and return control to the player 
            guiSetInputEnabled(false) 
            guiSetVisible(wdwLogin, false) 
            showCursor(false) 
        else 
            -- otherwise, output a message to the player, do not trigger the server 
            -- and do not hide the gui 
            outputChatBox("Please enter a username and password.") 
        end 
    end 
end 

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