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Save Skin and Money


Mefisto_PL

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I have not working script that save skin and money.. How to fix that?

function joinHandler ( ) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    fadeCamera (source, true) 
     setCameraTarget ( source, source ) 
 end 
 addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
 function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source, getElementModel(source)) 
    end 
) 
  
function greetPlayer ( ) 
    outputChatBox ( "Witaj na Polskim Serwerze Zabawy stworzonym przez Mefisto_PL !" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
      local playerAccount = getPlayerAccount(source) 
      if (playerAccount) then 
            local playerMoney = getPlayerMoney(source) 
            local playerSkin = getPlayerSkin(source) 
            setAccountData(playerAccount, "money", playerMoney) 
            setAccountData(playerAccount, "skin", playerSkin) 
      end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
      local playerAccount = getPlayerAccount(source) 
      if (playerAccount) then 
            local playerMoney = getAccountData(playerAccount, "money") 
            local playerSkin = getAccountData(playerAccount, "skin") 
            if (playerMoney, playerSkin) then 
                  setPlayerMoney(source, playerMoney) 
                  setPlayerSkin(source, playerSkin) 
            end 
      end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 

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There is no function called getPlayerSkin, use getElementModel instead.

skin in joinHandler is not defined.

function joinHandler ( ) 
    --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
     setCameraTarget ( source, source ) 
 end 
 addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
 function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source, getElementModel(source)) 
    end 
) 
  
function greetPlayer ( ) 
    outputChatBox ( "Witaj na Polskim Serwerze Zabawy stworzonym przez Mefisto_PL !" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
      local playerAccount = getPlayerAccount(source) 
      if (playerAccount) and not isGuestAccount(playerAccount) then 
            local playerMoney = getPlayerMoney(source) 
            local playerSkin = getElementModel(source) 
            setAccountData(playerAccount, "money", playerMoney) 
            setAccountData(playerAccount, "skin", playerSkin) 
      end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
      local playerAccount = getPlayerAccount(source) 
      if (playerAccount) then 
            local playerMoney = getAccountData(playerAccount, "money") 
            local playerSkin = getAccountData(playerAccount, "skin") 
            if (playerMoney, playerSkin) then 
                  setPlayerMoney(source, playerMoney) 
                  setPlayerSkin(source, playerSkin) 
            end 
      end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 

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function joinHandler ( ) 
    --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
     setCameraTarget ( source, source ) 
 end 
 addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
 function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source, getElementModel(source)) 
    end 
) 
  
function greetPlayer ( ) 
    outputChatBox ( "Witaj na Polskim Serwerze Zabawy stworzonym przez Mefisto_PL !" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
      local playerAccount = getPlayerAccount(source) 
      if (playerAccount) and not isGuestAccount(playerAccount) then 
            local playerMoney = getPlayerMoney(source) 
            local playerSkin = getElementModel(source) 
            setAccountData(playerAccount, "money", playerMoney) 
            setAccountData(playerAccount, "skin", playerSkin) 
      end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
      local playerAccount = getPlayerAccount(source) 
      if (playerAccount) then 
            local playerMoney = tonumber(getAccountData(playerAccount, "money")) 
            local playerSkin = tonumber(getAccountData(playerAccount, "skin")) 
            if (playerMoney, playerSkin) then 
                  setPlayerMoney(source, playerMoney) 
                  setElementModel(source, playerSkin) 
            end 
      end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 

Try that.

Spawns with cj because you haven't logged in yet, you must login first.

Link to comment
function joinHandler ( ) 
    --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
    setCameraTarget ( source, source ) 
 end 
 addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source, getElementModel(source)) 
    end 
) 
  
function greetPlayer ( ) 
    outputChatBox ( "Witaj na Polskim Serwerze Zabawy stworzonym przez Mefisto_PL !" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = getPlayerMoney(source) 
        local playerSkin = getElementModel(source) 
        setAccountData(playerAccount, "money", playerMoney) 
        setAccountData(playerAccount, "skin", playerSkin) 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) then 
        local playerMoney = tonumber(getAccountData(playerAccount, "money")) 
        local playerSkin = tonumber(getAccountData(playerAccount, "skin")) 
        if (playerMoney and playerSkin) then 
            setPlayerMoney(source, playerMoney) 
            setElementModel(source, playerSkin) 
        end 
    end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 

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function joinHandler ( ) 
    --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
    setCameraTarget ( source, source ) 
 end 
 addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source, getElementModel(source)) 
    end 
) 
  
function greetPlayer ( ) 
    outputChatBox ( "Witaj na Polskim Serwerze Zabawy stworzonym przez Mefisto_PL !" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = getPlayerMoney(source) 
        local playerSkin = getElementModel(source) 
        setAccountData(playerAccount, "money", playerMoney) 
        setAccountData(playerAccount, "skin", playerSkin) 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = tonumber(getAccountData(playerAccount, "money")) 
        local playerSkin = tonumber(getAccountData(playerAccount, "skin")) 
        if (playerMoney and playerSkin) then 
            setPlayerMoney(source, playerMoney) 
            setElementModel(source, playerSkin) 
        end 
    end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 

I added isGuestAccount check to onPlayerLogin.

I can't find any difference between Castillo's and mine, I took yours anyway.

Link to comment

Well I did this, still random character on death

function player_Wasted ( ammo, attacker, weapon, bodypart ) 
end 
-- add the player_Wasted function as a handler for onPlayerWasted 
addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) 

Link to comment

That's nothing, a event handler attached to a empty function, what do you think it'll do?

If you want to save the skin on death, try this:

addEventHandler("onPlayerWasted",root, 
function () 
     setElementData(source,"tempSkin",getElementModel(source)) 
end) 
  
addEventHandler("onPlayerSpawn",root, 
function () 
     local skin = tonumber(getElementData(source,"tempSkin")) 
     if (skin) then 
          setElementModel(source, skin) 
     end 
     removeElementData(source,"tempSkin") 
end) 

Link to comment
That's nothing, a event handler attached to a empty function, what do you think it'll do?

If you want to save the skin on death, try this:

addEventHandler("onPlayerWasted",root, 
function () 
     setElementData(source,"tempSkin",getElementModel(source)) 
end) 
  
addEventHandler("onPlayerSpawn",root, 
function () 
     local skin = tonumber(getElementData(source,"tempSkin")) 
     if (skin) then 
          setElementModel(source, skin) 
     end 
     removeElementData(source,"tempSkin") 
end) 

Hmm thanks for the help, but still random character..

Link to comment
local spawnpoint 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint() 
        resetMapInfo() 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
    function joinHandler ( ) 
        --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
        spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
        fadeCamera (source, true) 
        setCameraTarget ( source, source ) 
     end 
     addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
      
    function spawnWasted(player, skin) 
        repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
        fadeCamera(player, true) 
        setCameraTarget(player, player) 
    end 
      
    addEventHandler("onPlayerWasted", root, 
        function() 
            setTimer(spawnWasted, 1800, 1, source, getElementModel(source)) 
        end 
    ) 
      
    function greetPlayer ( ) 
        outputChatBox ( "Welcome to Zer0w's server" , source, 0, 159, 255 ) 
    end 
    addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
     
    addEventHandler("onPlayerWasted",root, 
    function () 
         setElementData(source,"tempSkin",getElementModel(source)) 
    end) 
      
    addEventHandler("onPlayerSpawn",root, 
    function () 
         local skin = tonumber(getElementData(source,"tempSkin")) 
         if (skin) then 
              setElementModel(source, skin) 
         end 
         removeElementData(source,"tempSkin") 
    end) 
      
    function onPlayerQuit() 
        local playerAccount = getPlayerAccount(source) 
        if (playerAccount) and not isGuestAccount(playerAccount) then 
            local playerMoney = getPlayerMoney(source) 
            local playerSkin = getElementModel(source) 
            setAccountData(playerAccount, "money", playerMoney) 
            setAccountData(playerAccount, "skin", playerSkin) 
        end 
    end 
    addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
      
    function onPlayerLogin() 
        local playerAccount = getPlayerAccount(source) 
        if (playerAccount) and not isGuestAccount(playerAccount) then 
            local playerMoney = tonumber(getAccountData(playerAccount, "money")) 
            local playerSkin = tonumber(getAccountData(playerAccount, "skin")) 
            if (playerMoney and playerSkin) then 
                setPlayerMoney(source, playerMoney) 
                setElementModel(source, playerSkin) 
            end 
        end 
    end 
    addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 
  
function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    repeat until setElementModel(player,math.random(312)) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
end 
  
function getRandomSpawnPoint () 
    local spawnpoints = getElementsByType("spawnpoint") 
    return spawnpoints[math.random(1,#spawnpoints)] 
end 
  
addEventHandler("onPlayerJoin", root, 
    function() 
        spawn(source) 
    end 
) 
  
addEventHandler("onPlayerQuit",root, 
    function () 
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint() 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawn, 1800, 1, source) 
    end 
) 

Link to comment

Well, you are using two respawn systems there.

local spawnpoint 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint() 
        resetMapInfo() 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
function joinHandler ( ) 
    --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
    setCameraTarget ( source, source ) 
end 
addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
--[[ 
function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
function() 
    setTimer(spawnWasted, 1800, 1, source, tonumber(getElementData(source,"tempSkin"))) 
end 
) 
--]] 
  
function greetPlayer ( ) 
    outputChatBox ( "Welcome to Zer0w's server" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = getPlayerMoney(source) 
        local playerSkin = getElementModel(source) 
        setAccountData(playerAccount, "money", playerMoney) 
        setAccountData(playerAccount, "skin", playerSkin) 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = tonumber(getAccountData(playerAccount, "money")) 
        local playerSkin = tonumber(getAccountData(playerAccount, "skin")) 
        if (playerMoney and playerSkin) then 
            setPlayerMoney(source, playerMoney) 
            setElementModel(source, playerSkin) 
        end 
    end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 
  
function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    setElementModel(player, tonumber(getElementData(player,"tempSkin"))) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
end 
  
function getRandomSpawnPoint () 
    local spawnpoints = getElementsByType("spawnpoint") 
    return spawnpoints[math.random(1,#spawnpoints)] 
end 
  
addEventHandler("onPlayerJoin", root, 
    function() 
        spawn(source) 
    end 
) 
  
addEventHandler("onPlayerQuit",root, 
    function () 
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint() 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setElementData(source,"tempSkin",getElementModel(source)) 
        setTimer(spawn, 1800, 1, source) 
    end 
) 

I don't know, it should work as I commented out one of them.

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local spawnpoint 
  
function spawn( player ) 
    local player = player or source 
    if get( getResourceName( getThisResource( ) )..".spawnreset" ) == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint( ) 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint ( player,spawnpoint,false ) 
    setElementModel( player, tonumber( getElementData( player,"tempSkin" ) or 0 ) ) 
    fadeCamera( player, true ) 
    setCameraTarget( player, player ) 
    showChat( player, true )  
end 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint( ) 
        --resetMapInfo() is triggered in mapmanager 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
function joinHandler ( ) 
    --spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, skin, 0) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
    setCameraTarget ( source, source ) 
end 
addEventHandler ( "onPlayerJoin" , root , joinHandler ) 
  
--[[ 
function spawnWasted(player, skin) 
    repeat until spawnPlayer ( player, -2655.02, 625.30, 14.45, 180, skin, 0) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
end 
  
addEventHandler("onPlayerWasted", root, 
function() 
    setTimer(spawnWasted, 1800, 1, source, tonumber(getElementData(source,"tempSkin"))) 
end 
) 
--]] 
  
function greetPlayer ( ) 
    outputChatBox ( "Welcome to Zer0w's server" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", root, greetPlayer ) 
  
function onPlayerQuit() 
    local playerAccount = getPlayerAccount( source ) 
    if playerAccount and not isGuestAccount( playerAccount ) then 
        local playerMoney = getPlayerMoney( source ) 
        local playerSkin = getElementModel( source ) 
        setAccountData( playerAccount, "money", playerMoney ) 
        setAccountData( playerAccount, "skin", playerSkin ) 
    end 
end 
addEventHandler( "onPlayerQuit", root, onPlayerQuit ) 
  
function onPlayerLogin( ) 
    local playerAccount = getPlayerAccount( source ) 
    if playerAccount and not isGuestAccount( playerAccount ) then 
        local playerMoney = tonumber( getAccountData( playerAccount, "money" ) ) 
        local playerSkin = tonumber( getAccountData( playerAccount, "skin" ) ) 
        if playerMoney and playerSkin then 
            setPlayerMoney( source, playerMoney ) 
            setElementModel( source, playerSkin ) 
        end 
    end 
end 
addEventHandler( "onPlayerLogin", root, onPlayerLogin ) 
  
function getRandomSpawnPoint( ) 
    local spawnpoints = getElementsByType( "spawnpoint" ) 
    return spawnpoints[ math.random( 1,#spawnpoints ) ] 
end 
  
addEventHandler( "onPlayerJoin", root, 
    function() 
        spawn( source ) 
    end 
) 
  
addEventHandler( "onPlayerQuit",root, 
    function ( ) 
        if getPlayerCount( ) == 1 and get( getResourceName( getThisResource( ) )..".spawnreset" ) == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint( ) 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function( ) 
        setElementData( source,"tempSkin",getElementModel( source ) ) 
        setTimer( spawn, 1800, 1, source ) 
    end 
) 

Edited by Guest
Link to comment

I still thank you guys for the perfectly working script, but now I'm trying to figure out a working weapon save system.

I didn't code this, but a guy called Jason wrote the code :

    weaponSlots = 11 
    ammoSlot = {} 
    gunSlot = {} 
      
    for slot = 1, weaponSlots do 
        if getPedWeapon ( player, slot ) then 
              ammoSlot[slot] = getPedTotalAmmo ( player, slot ) 
              gunSlot[slot] = getPedWeapon ( player, slot ) 
        end 
    end 
    -- If you want save your WEAPON CODE later than you can use ElementData -> global 
    for gun = 1, #gunSlot do 
          if gunSlot[gun] ~= nil then 
              setElementData(player, "weapon#"..gun, getWeaponNameFromID(gunSlot[gun]) 
              setElementData(player, "ammo#"..gun, ammoSlot[gun]) 
         end 
    end 

Somehow I think it's missing a function, I tried lots of functions but none of them were working, I even used the search button.

Help would be appreciated.

Link to comment

Ok, then, try this:

local spawnpoint 
  
addEventHandler("onResourceStart", resourceRoot, 
    function() 
        spawnpoint = getRandomSpawnPoint() 
        resetMapInfo() 
        for i,player in ipairs(getElementsByType("player")) do 
            spawn(player) 
        end 
    end 
) 
  
function joinHandler ( ) 
    spawnPlayer (source, -1969.2669677734, 137.71185302734, 30, 0, 0, 0) 
    fadeCamera (source, true) 
    setCameraTarget ( source, source ) 
end 
addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) 
  
function greetPlayer ( ) 
    outputChatBox ( "Welcome to Zer0w's server" , source, 0, 159, 255 ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) 
  
function onPlayerQuit() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = getPlayerMoney(source) 
        local playerSkin = getElementModel(source) 
        setAccountData(playerAccount, "money", playerMoney) 
        setAccountData(playerAccount, "skin", playerSkin) 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) 
  
function onPlayerLogin() 
    local playerAccount = getPlayerAccount(source) 
    if (playerAccount) and not isGuestAccount(playerAccount) then 
        local playerMoney = tonumber(getAccountData(playerAccount, "money")) 
        local playerSkin = tonumber(getAccountData(playerAccount, "skin")) 
        if (playerMoney and playerSkin) then 
            setPlayerMoney(source, playerMoney) 
            setElementModel(source, playerSkin) 
        end 
    end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 
  
function spawn(player) 
    if not isElement(player) then return end 
    if get("spawnreset") == "onSpawn" then 
        spawnpoint = getRandomSpawnPoint() 
    end 
    exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) 
    setElementModel(player, tonumber(getElementData(player,"tempSkin"))) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    showChat(player, true) 
    local weapons = getElementData(player,"tempWeapons") 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
  
function getRandomSpawnPoint () 
    local spawnpoints = getElementsByType("spawnpoint") 
    return spawnpoints[math.random(1,#spawnpoints)] 
end 
  
addEventHandler("onPlayerJoin", root, 
    function() 
        spawn(source) 
    end 
) 
  
addEventHandler("onPlayerQuit",root, 
    function () 
        if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then 
            spawnpoint = getRandomSpawnPoint() 
        end 
    end 
) 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        weaponSlots = 12 
        local weaponsTable = {} 
        for slot=1, weaponSlots do 
            local weapon = getPedWeapon( source, slot ) 
            local ammo = getPedTotalAmmo( source, slot ) 
            if (weapon > 0 and ammo > 0) then 
                weaponsTable[weapon] = ammo 
            end 
        end 
        setElementData(source,"tempSkin",getElementModel(source)) 
        setElementData(source,"temWeapons",toJSON(weaponsTable)) 
        setTimer(spawn, 1800, 1, source) 
    end 
) 

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