Jump to content

[SOLVED] Z-Day Spawning Help


PotatoCakes

Recommended Posts

function CreateZombie () 
    local allzombies = getElementsByType ( "ped" ) 
    if newZombieLimit ~= false then 
        if (table.getn( allzombies ) < newZombieLimit ) and (zombies_activated == 1) then 
            local zombiespawns = { } 
            local possiblezombies = getElementsByType ( "Zombie_spawn" ) 
            local allplayers = getElementsByType ( "player" ) 
            for theKey,thePlayer in ipairs(allplayers) do 
                local Px, Py, Pz = getElementPosition( thePlayer ) 
                for ZombKey,theZomb in ipairs(possiblezombies) do 
                    local Zx, Zy, Zz = getElementPosition( theZomb ) 
                    local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) 
                    if (distance < 8) then 
                        table.remove( possiblezombies, ZombKey) --IF SPAWN IS TOO CLOSE TO ANY PLAYER 
                    end 
                end 
            end 
            for theKey,thePlayer in ipairs(allplayers) do 
                local Px, Py, Pz = getElementPosition( thePlayer ) 
                for ZombKey2,theZomb2 in ipairs(possiblezombies) do 
                    local Zx, Zy, Zz = getElementPosition( theZomb2 ) 
                    local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) 
                    if (distance < 60) then --AS LONG AS THE SPAWN IS CLOSE ENOUGH TO A PLAYER 
                        table.insert( zombiespawns, theZomb2 ) 
                    end 
                end 
            end 
            if (table.getn( zombiespawns ) >1 ) then 
                local random = math.random ( 1, table.getn ( zombiespawns ) ) 
                local posX = getElementData(zombiespawns[random], "posX")  
                local posY = getElementData(zombiespawns[random], "posY")  
                local posZ = getElementData(zombiespawns[random], "posZ") 
                local rot = getElementData(zombiespawns[random], "rotZ") 
                local randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) )         
                local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), posX, posY, posZ ) 
                setElementInterior( zomb,4 ) -- 4 for example 
                                                        setElementData(zomb, "zombie", true) 
                setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "zombie", true ) end end, 200, 1, zomb ) 
                setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) 
                setTimer ( function (zomb) if ( isElement ( zomb ) ) then setPedAnimation ( zomb, "ped", "run_old", -1, true, true, true ) end end, 1000, 1, zomb ) 
                setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 3000, 1, zomb ) 
                triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) 
            else 
                if AllowRandSpawn == true then 
                    local xcoord = 0 
                    local ycoord = 0 
                    local xdirection = math.random(1,2) 
                    if xdirection == 1 then 
                        xcoord = math.random(15,40) 
                    else 
                        xcoord = math.random(-40,-15) 
                    end 
                    local ydirection = math.random(1,2) 
                    if ydirection == 1 then 
                        ycoord = math.random(15,40) 
                    else 
                        ycoord = math.random(-40,-15) 
                    end 
                    if (table.getn( allplayers ) > 0 ) then 
                        local prandom = math.random ( 1, table.getn ( allplayers ) ) 
                        local tplayer = allplayers[prandom] 
                        if isElement(tplayer) then 
                            triggerClientEvent ( "Spawn_Placement", tplayer, ycoord, xcoord ) 
                        end  
                    else 
                        setTimer ( CreateZombie, 3000, 1 ) --IF NO SPAWNS AVAILABLE, TRY AGAIN IN 3 SECONDS 
                    end 
                end 
            end 
        end 
    end 
end 

or you can modified edf

Edited by Guest
Link to comment

ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))           
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance < . then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end 
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS 
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
addEventHandler ( "onPlayerConnect", getRootElement(), player_Connect )
Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...