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Kernell

Bump mapping in MTA ?

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How to make bump mapping by shaders in MTA?

I have 3D model with bump textures. GTA SA does not support bump mapping.

with bump mapping:

fsb_with_bump.jpg

without bump mapping:

fsb_without_bump.jpg

3D model looks much better with bump mapping.

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Good question. I think it is possible because i done it but it did not work good.

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No for MTA, maybe with shaders ?

There is a plug-in for gta sa solo (normal maps), but it d'ont work very good, it is hard to take an old engine and add things like that and get good result !

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Unfortunately shaders on peds were taken out from what I infer were stability reasons. They might re-appear in later versions perhaps but for now you might have to just find a way to pre-render this.

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Unfortunately shaders on peds were taken out from what I infer were stability reasons. They might re-appear in later versions perhaps but for now you might have to just find a way to pre-render this.

no real way to prerender bumpmaps, and increasing polygon count to match bumps would lag A LOT

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Unfortunately shaders on peds were taken out from what I infer were stability reasons. They might re-appear in later versions perhaps but for now you might have to just find a way to pre-render this.

no real way to prerender bumpmaps, and increasing polygon count to match bumps would lag A LOT

What I'm saying is, make the texture itself more reflective and other tweaks to compensate, I'm sure there's some ways you can make it shinier.

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How to make bump mapping by yellow in MTA?

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How to make bump mapping by shaders in MTA?

I have 3D model with bump textures. GTA SA does not support bump mapping.

(..)

3D model looks much better with bump mapping.

I know it's an old topic. But i came across this:

Ryosuke839's Ped Normal Map Plugin

http://www.gtaforums.com/index.php?showtopic=485241

Plus - you will find there an interesting tutorial for making ped normal maps.

As for the plugin itself - they say it doesn't work with player (CJ) only with peds. I wonder will it work in MTA ?

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