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Limits.


nowofresh

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Every object server side is object client side, then Is it limit for client side too ?

Client side elements have to be rendered by the client, therefore they take a larger toll on the computer's GPU & CPU. The client-side limit is how much your players' computers can handle without a large FPS drop, which is far less than 65,535; but I'd have to imagine that's the hardcoded limit for clients as well even if they can't handle it.

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