12g

SIPL!

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Speak In Programming Languages!

function saySomething ( ) 
    outputChatBox ( "Hi, this is a new idea I've got. Speak in Lua ;D" ) 
end 
  
for i = 0, math.huge do saySomething ( ) end 

Edited by Guest

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function saySomething ( ) 
    outputChatBox ( "What now ?" ) 
end 
setTimer(saySomething, 50, 0) 

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addEventHandler("onClientPreRender", root, function() 
      outputChatBox("IDK, so now what...") 
   end 
) 

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addEventHandler("onClientRender", root,  
function() 
      dxDrawText("Waiting for Benx..", 500, 500, 555, 555, tocolor(255,255,255,255), 5, "arial") 
   end 
) 

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for i = 0, 10 do outputChatBox ( " " ) end 
outputChatBox ( "LoL." ) 

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:drawText 
054C: select_gxt_key_table "MTA" 
033E: text_draw 0 0 AMIDOIN // "AM I DOIN IT RITE???" 
0051: return 

Oh, wait, that isn't LUA.

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 onclick { 
   goToAndPlay("YesYouAreDoingItRight") 
} 

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local R_N = math.random(2) 
if qaisjp == lostingTime and R_N == 0 or R_N == 1 then 
outputChatBox("Go work on F+, spammer!") 
elseif qaisjp == lostingTime and R_N == 2 then 
outputChatBox("Get a life!") 
else 
return itWasAJoke 
end 
  

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-- Precode for the code in s4l_message.lua 
itWasAJoke = {":(", false} 
lostingTime = 0 
qaisjp = math.huge 
print("The joke has been properly initiated now \"{SMILIES_PATH}/icon_smile.gif\" alt=\"\" title=\"Smile\" />") 
  

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outputChatBox("Ofcourse not \"{SMILIES_PATH}/icon_wink.gif\" alt=\"\" title=\"Wink\" />", root ,255,0,0) 

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spawnChat("Damn, watz dat?") 

Edited by Guest

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cout<<"he is trying to do this lol" 

Damn, I forgot this is Lua :)

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addEventHandler ( "onClientRender", root, function ( ) setSkyGradient ( math.random ( 0, 255 ), math.random ( 0, 255 ), math.random ( 0, 255 ), math.random ( 0, 255 ), math.random ( 0, 255 ), math.random ( 0, 255 ) ) end ) 
  

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cout<<"Hey guys, IMA changing topic's name to SIPL!" 

Edited by Guest

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