Jump to content

Textures in 0.2


i_g0d_yes

Recommended Posts

This is mainly due to the very large mta.SCM file. This is where all the code for the re-spawning cars and so on are kept. Because there are so many cars now, the load is so high that other aspects of the game such as switching from the low-detail, distant versions to the high-detail, close versions becomes much slower.

This is why I think developing the 0.1 version would have been a better path for MTA:VC, rather than taking the route 0.2 has.

Link to comment
Yeah maybe there are probs with MTA 0.2 but can't you ppl read:

!!! IT IS ONLY A BETA VERSION !!!

When 1.0 comes out you may complain about wrong textures and s**t.

Now you can only complain about the game is not working

:P:P:P:P:P:P:P:P:P:P:P:P

And can't you fucking read moron? I said I wasn't bitching just asking if anyone else was having this problem or if it was just me.

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...