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help me


PolGhost

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-- script.lua:

local weapons = {{fileName="M4", model=356}} 
  
function load() 
    for index, weapon in pairs(weapons) do 
        txd = engineLoadTXD ( weapon.fileName.. ".txd" ) 
        engineImportTXD ( txd, weapon.model ) 
        dff = engineLoadDFF ( weapon.fileName.. ".dff", 0 ) 
        engineReplaceModel ( dff, weapon.model ) 
    end 
end 
  
addEventHandler("onClientResourceStart",resourceRoot, 
function () 
    local version = getVersion() 
    if version.mta == "1.1.1" then 
        setTimer ( load, 1000, 1) 
    end 
end) 

-- meta.xml:

    

NOTICE: To replace a weapon, you must use the WEAPON OBJECT MODEL not the WEAPON MODEL (Ex M4 = 31), but the M4 object model is 356 which is the one you must replace.

You can get the weapon OBJECT MODEL'S from here: https://wiki.multitheftauto.com/wiki/Weapons

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For You Man :D

local weapons = {{fileName="M4", model=356}} 
local weapons = {{fileName="Sniper", model=358}} 
local weapons = {{fileName="Desert Eagle", model=348}} 
local weapons = {{fileName="Shotgun", model=349}} 
function load() 
    for index, weapon in pairs(weapons) do 
        txd = engineLoadTXD ( weapon.fileName.. ".txd" ) 
        engineImportTXD ( txd, weapon.model ) 
        dff = engineLoadDFF ( weapon.fileName.. ".dff", 0 ) 
        engineReplaceModel ( dff, weapon.model ) 
    end 
end 
  
addEventHandler("onClientResourceStart",resourceRoot, 
function () 
    local version = getVersion() 
    if version.mta == "1.1.1" then 
        setTimer ( load, 1000, 1) 
    end 
end) 

Link to comment
For You Man :D
local weapons = {{fileName="M4", model=356}} 
local weapons = {{fileName="Sniper", model=358}} 
local weapons = {{fileName="Desert Eagle", model=348}} 
local weapons = {{fileName="Shotgun", model=349}} 
function load() 
    for index, weapon in pairs(weapons) do 
        txd = engineLoadTXD ( weapon.fileName.. ".txd" ) 
        engineImportTXD ( txd, weapon.model ) 
        dff = engineLoadDFF ( weapon.fileName.. ".dff", 0 ) 
        engineReplaceModel ( dff, weapon.model ) 
    end 
end 
  
addEventHandler("onClientResourceStart",resourceRoot, 
function () 
    local version = getVersion() 
    if version.mta == "1.1.1" then 
        setTimer ( load, 1000, 1) 
    end 
end) 

Did not work.

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hope it work :D

function xxx () 
outputChatBox ( "> replacing M4 Skin" ) 
  
txd = engineLoadTXD ( "m4.txd" ) 
engineImportTXD ( txd, 31 )---id of the weapon 
dff = engineLoadDFF ( "m4.dff", 31 )-- id of the weapon 
engineReplaceModel ( dff, 31 ) 
  
outputChatBox ( "> replacing Sniper Skin" ) 
  
txd = engineLoadTXD ( "sniper.txd" ) 
engineImportTXD ( txd, 34 ) 
dff = engineLoadDFF ( "sniper.dff", 34 ) 
engineReplaceModel ( dff, 34 ) 
  
outputChatBox ( "> replacing shotgun" ) 
  
txd = engineLoadTXD ( "shotgun.txd" ) 
engineImportTXD ( txd, 25 ) 
dff = engineLoadDFF ( "shotgun.dff", 25 ) 
engineReplaceModel ( dff, 25 ) 
  
outputChatBox ( "> replacing DesertEagle" ) 
  
txd = engineLoadTXD ( "DesertEagle.txd" ) 
engineImportTXD ( txd, 24 ) 
dff = engineLoadDFF ( "DesertEagle.dff", 24 ) 
engineReplaceModel ( dff, 25 ) 
  
addEventHandler( "onClientResourceStart", getRootElement( ),xxx ) 
  

8)

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local weapons = { 
   {fileName="M4", model=356},{fileName="Sniper", model=358}, 
   {fileName="Desert Eagle", model=348},{fileName="Shotgun", model=349} 
} 
  
function load() 
    for index, weapon in pairs(weapons) do 
        txd = engineLoadTXD ( weapon.fileName.. ".txd" ) 
        engineImportTXD ( txd, weapon.model ) 
        dff = engineLoadDFF ( weapon.fileName.. ".dff", 0 ) 
        engineReplaceModel ( dff, weapon.model ) 
    end 
end 
  
addEventHandler("onClientResourceStart",resourceRoot, 
function () 
    local version = getVersion() 
    if version.mta == "1.1.1" then 
        setTimer ( load, 1000, 1) 
    end 
end) 

and btw DevPoint, when you said " 8) " all you were showing was that you are a complete fail.

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