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Cbug script


NeveR

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i Used this script:

function resourceStart ()

setGlitchEnabled ( "quickreload", true )

setGlitchEnabled ( "fastmove", true )

setGlitchEnabled ( "fastfire", true )

setGlitchEnabled ( "crouchbug", true )

end

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart )

function resourceStop ()

setGlitchEnabled ( "quickreload", false )

setGlitchEnabled ( "fastmove", false )

setGlitchEnabled ( "fastfire", false )

setGlitchEnabled ( "crouchbug", false )

end

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStop )

How can i do the cbug????

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i Used this script:

function resourceStart ()

setGlitchEnabled ( "quickreload", true )

setGlitchEnabled ( "fastmove", true )

setGlitchEnabled ( "fastfire", true )

setGlitchEnabled ( "crouchbug", true )

end

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart )

function resourceStop ()

setGlitchEnabled ( "quickreload", false )

setGlitchEnabled ( "fastmove", false )

setGlitchEnabled ( "fastfire", false )

setGlitchEnabled ( "crouchbug", false )

end

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStop )

How can i do the cbug????

Why are there 2 the same events?

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart ) 
addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStop ) 

  
    function resourceStart () 
        setGlitchEnabled ( "quickreload", true ) 
        setGlitchEnabled ( "fastmove", true ) 
        setGlitchEnabled ( "fastfire", true ) 
        setGlitchEnabled ( "crouchbug", true ) 
    end 
    addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart ) 
      
    function resourceStop () 
        setGlitchEnabled ( "quickreload", false ) 
        setGlitchEnabled ( "fastmove", false ) 
        setGlitchEnabled ( "fastfire", false ) 
        setGlitchEnabled ( "crouchbug", false ) 
    end 
    addEventHandler ( "onResourceStop", getResourceRootElement ( ), resourceStop ) 

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Why are there 2 the same events?

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart ) 
addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStop ) 

my bad, i forgot to change to onResourceStop :oops:

i think NeveR don't know how to do C-Bug :lol:

you wanna check if it's work or not?

then give your self any weapon and shot one shot and look at clip then Switch your weapon and again back to the weapon you was shot with and look at clip you will see your weapon has reloaded without animation then you will know that the Script is working

Edited by Guest
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Why are there 2 the same events?

addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart ) 
addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStop ) 

my bad, i forgot to change to onResourceStop :oops:

anyway the script still work :lol:

i think NeveR don't know how to do C-Bug :lol:

you wanna check if it's work or not?

then give your self any weapon and shot one shot and look at clip then Switch your weapon and again back to the weapon you was shot with and look at clip you will see your weapon has reloaded without animation then you will know that the Script is working

ah with cbug i mean: glitch, this https://www.youtube.com/watch?v=zJe9AtQ25Wg

it's for shoot faste

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i have enter your server and when i join i see this

* Connected! [MTA:SA Server 1.0 [Windows]]

LOL you have very very old server, you should update your server to MTA Sa: 1.0.5

also the C-Bug not work with your server, as wiki say it's only work with mta 1.0.4 +++++

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Server-Side
function resourceStart () 
    setGlitchEnabled ( "quickreload", true ) 
    setGlitchEnabled ( "fastmove", true ) 
    setGlitchEnabled ( "fastfire", true ) 
    setGlitchEnabled ( "crouchbug", true ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart ) 
  
function resourceStop () 
    setGlitchEnabled ( "quickreload", false ) 
    setGlitchEnabled ( "fastmove", false ) 
    setGlitchEnabled ( "fastfire", false ) 
    setGlitchEnabled ( "crouchbug", false ) 
end 
addEventHandler ( "onResourceStop", getResourceRootElement ( ), resourceStop ) 

Meta

    

He's need only c-bug script >_>. Do it is very easy : through resource "runcode" : /run setGlitchEnabled ( "crouchbug" , true ) or JUST DOWLOAD BASIC SCRIPT http://www.mediafire.com/?b6v0gzwvnvoxb3l . You can put it in "Startup" or start via console or client.

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