Spanish4Life Posted August 13, 2011 Share Posted August 13, 2011 function car_check ( theVehicle, seat, jacked ) -- when someone enters a vehicle function(playerSource) id = getElementModel ( theVehicle ) -- get the ID of the vehicle if id == 433 or id == 427 or id == 470 or id == 432 then if isObjectInACLGroup ( "user." .. playerSource, aclGetGroup ( "militar" ) ) then outputChatBox ("REMEMBER: This is a government car.") else local pX, pY, pZ = getElementPosition (source) createExplosion (pX, pY, pZ, 2, source) outputChatBox ("You aren't a militar! Area 51 Security sistem detected you and a rocket was going directly to your head.") end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), car_check ) What's wrong? Link to comment
JR10 Posted August 13, 2011 Share Posted August 13, 2011 This is fucked up. function car_check ( theVehicle, seat, jacked ) -- when someone enters a vehicle id = getElementModel ( theVehicle ) -- get the ID of the vehicle if id == 433 or id == 427 or id == 470 or id == 432 then if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "militar" ) ) then outputChatBox ("REMEMBER: This is a government car.") else local pX, pY, pZ = getElementPosition (source) createExplosion (pX, pY, pZ, 2, source) outputChatBox ("You aren't a militar! Area 51 Security sistem detected you and a rocket was going directly to your head.") end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), car_check ) Link to comment
Spanish4Life Posted August 13, 2011 Author Share Posted August 13, 2011 Thank you, so much! Link to comment
Spanish4Life Posted August 13, 2011 Author Share Posted August 13, 2011 Another q: how to add a group into a group (p.eg: militar can be SWAT) Link to comment
JR10 Posted August 13, 2011 Share Posted August 13, 2011 If I'm right, you can't do that with ACL, use setElementData getElementData setAccountData getAccountData Link to comment
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