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Debug help


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Hey guys.

My Friend made a script. I dont know wheres the bug but see self please:

PoliceComputer = createObject ( 2190, 229.83325195313, 124.82567596436, 1010.1395874023, 0, 0, 200 ) 
setElementInterior ( PoliceComputer, 10 ) 
  
SFPDEnter = createMarker ( 1554.1402587891, -1675.7454833984, 16.1953125,"corona", 1, getColorFromString ( "#FF000099" ) ) 
SFPDExit = createMarker ( 246.4075012207, 107.34195709229, 1003, "corona", 1, getColorFromString ( "#FF000099" ) ) 
setElementInterior (SFPDExit, 10) 
  
  
function SFPDrein_func ( player ) 
    setElementInterior ( player, 10, 245.92279052734, 111.5924911499, 1003 ) 
end 
addEventHandler ( "onMarkerHit", SFPDEnter, SFPDrein_func ) 
  
function SFPDraus_func ( player ) 
    setElementInterior ( player, 0, 1543.4864501953, -1675.4450683594, 13.55655002594 ) 
end 
addEventHandler ( "onMarkerHit", SFPDExit, SFPDraus_func ) 
  
  
SFPDInnen = createMarker ( 214.28958129883, 120.01245880127, 1002.1906738281, "cylinder", 1, getColorFromString ( "#FF000099" ) ) 
setElementInterior ( SFPDInnen, 10 ) 
SFPDgarage = createMarker ( 1525.5302734375 , -1678.349609375 , 4.890625, "cylinder", 1, getColorFromString ( "#FF000099" ) ) 
  
  
  
function garagenrein_func ( player , dim ) 
    if dim == true and getPedOccupiedVehicle ( player ) == false then 
        setElementPosition ( player,  216.59045410156, 119.97569274902, 1002.867980957 ) 
        setElementInterior ( player, 10) 
    end 
end 
addEventHandler ( "onMarkerHit", SFPDgarage, garagenrein_func )  
  
function LSpdgarage_func ( player , player ) 
    if dim == true and getPedOccupiedVehicle ( player ) == false then 
        setElementPosition ( player, 1530.4194335938, -1677.4145507813, 5.890625 ) 
        setElementInterior ( player, 0) 
    end 
end 
addEventHandler ( "onMarkerHit", SFPDInnen, LSpdgarage_func )        
  

Please correct it :)

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When i go in this Marker:

  
function LSpdgarage_func ( player , player ) 
    if dim == true and getPedOccupiedVehicle ( player ) == false then 
        setElementPosition ( player, 1530.4194335938, -1677.4145507813, 5.890625 ) 
        setElementInterior ( player, 0) 
    end 
end 
addEventHandler ( "onMarkerHit", SFPDInnen, LSpdgarage_func )        

Then it teleport me in the SFPD garage. But when i hit the marker it doesnt anything happen.

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function LSpdgarage_func ( player , dim) 
    if getElementType(player) ~= "player" then return end 
    if isPedInVehicle(player) then return end 
     setElementInterior ( player, 0,1530.4194335938, -1677.4145507813, 5.890625 ) 
end 
addEventHandler ( "onMarkerHit", SFPDInnen, LSpdgarage_func ) 

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