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Gang's problem


Yussuf

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Hello ! :D

I have a gangs system , but when a player create a team , the teams don't be saved ! (I have a save system) !?

And i would that player's colors (chatbox/radar) be assigned by the team color , and if they didn't joined any team , the default color is white !

Please , do you have a solution for my 2 question ?

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or, easyest way is edit playerblips resource.

-- needs configurable blip colors, and team support 
root = getRootElement () 
players = {} 
resourceRoot = getResourceRootElement ( getThisResource () ) 
  
function onResourceStart ( resource ) 
    for id, player in ipairs( getElementsByType ( "player" ) ) do 
        if ( players[player] ) then 
            if ( getPlayerTeam" class="kw2">getPlayerTeam ( player ) ) then 
            local r, g, b = getTeamColor ( player ) 
            createBlipAttachedTo ( player, 0, 2, r, g, b ) 
        else 
            createBlipAttachedTo ( player, 0, 2, 255,255,255 ) 
        end 
        else 
            createBlipAttachedTo ( player, 0, 2, r,g,b ) 
        end 
    end 
end 
  
function onPlayerSpawn ( spawnpoint ) 
    if ( players[source] ) then 
    if ( getPlayerTeam" class="kw2">getPlayerTeam ( player ) ) then 
            local r, g, b = getTeamColor ( player ) 
            createBlipAttachedTo ( player, 0, 2, r, g, b ) 
        else 
            createBlipAttachedTo ( player, 0, 2, 255,255,255 ) 
        end 
    else 
        local r, g, b = getPlayerNametagColor ( player ) 
        createBlipAttachedTo ( source, 0, 2, r, g, b ) 
    end 
end 
  
function onPlayerQuit () 
    destroyBlipsAttachedTo ( source ) 
end 
  
  
  
function onPlayerWasted ( totalammo, killer, killerweapon ) 
    destroyBlipsAttachedTo ( source ) 
end 
  
function setBlipsColor ( source, commandName, r, g, b ) 
    if ( tonumber ( b ) ) then 
        color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } 
        for id, player in ipairs( getElementsByType ( "player" ) ) do 
            destroyBlipsAttachedTo ( player ) 
            if ( players[player] ) then 
                if ( getPlayerTeam" class="kw2">getPlayerTeam ( player ) ) then 
                local r, g, b = getTeamColor ( player ) 
                createBlipAttachedTo ( player, 0, 2, r, g, b ) 
              else 
                createBlipAttachedTo ( player, 0, 2, 255,255,255 ) 
             end 
            else 
                local r, g, b = getPlayerNametagColor ( player ) 
                createBlipAttachedTo ( player, 0, 2, r, g, b ) 
            end 
        end 
    end 
end 
  
function setBlipColor ( source, commandName, r, g, b ) 
    if ( tonumber ( b ) ) then 
        destroyBlipsAttachedTo ( source ) 
        players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } 
        if ( getPlayerTeam" class="kw2">getPlayerTeam ( player ) ) then 
            local r, g, b = getTeamColor ( player ) 
            createBlipAttachedTo ( player, 0, 2, r, g, b ) 
        else 
            createBlipAttachedTo ( player, 0, 2, 255,255,255 ) 
        end 
    end 
end 
  
addCommandHandler ( "setblipscolor", setBlipsColor ) 
addCommandHandler ( "setblipcolor", setBlipColor ) 
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) 
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn ) 
addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) 
addEventHandler ( "onPlayerWasted", root, onPlayerWasted ) 
  
function destroyBlipsAttachedTo(player) 
    local attached = getAttachedElements ( player ) 
    if ( attached ) then 
        for k,element in ipairs(attached) do 
            if getElementType ( element ) == "blip" then 
                destroyElement ( element ) 
            end 
        end 
    end 
end 

try this... :/

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