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Problem with portforwarding, help please!


JamesNL

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Hey, i want to make a server.

I saw [How To] video's on youtube for how to make a server, i did exactly what they said.

But if i start the server::

MTA:BLUE Server for MTA:SA

[16:14:29] ERROR: Error parsing config file

[16:14:29] Server stopped!

Press Q to shut down the server!

My friends checked the mtaserver.conf and it was ok... they said that i need to portforward, and i did it... but i think that i did it wrong because its still the same message if i start the server.

I did it like this:

Application Name: External Port: Internal Port: Protocol: To IP Adress:

|MTA| |22003| |22003| |Both| |192.168.1.103|

Please help me!

How can i portforward it good! HELP!

It is now different, cuz there was a wrong name: serever, and it IS server.

MTA:BLUE Server for MTA:SA

[23:55:00] ERROR: Could not start HTTP server on interface 'my ip, (i dont show)' and port '22003'!

[23:55:00] Server stopped!

[23:55:00] Closing SQLite3 database

Press Q to shut down the server!

mtaserver.conf ::

<!-- This parameter specifies the name the server will be visible as in the ingame server browser  
and on Game-Monitor. It is a required parameter. --> 
<servername>SARP San Andreas Roleplay [RPG]</servername> 
  
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
needed for professional servers and should be left blank otherwise. 
This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
blank, it will default to server's standard local IP address. --> 
<serverip>I Dont show me IP in forum</serverip> 
  
<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
will use. This will depend on the nature of your clients, as well as the network medium your 
server is connected to. --> 
<mtusize>1264</mtusize> 
  
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
connections; default value: 22003. It is a required parameter. --> 
<serverport>22004</serverport>  
  
<!-- This parameter specifies the number of maximum player slots available on the server; default 
value: 32. It is a required parameter. --> 
<maxplayers>32</maxplayers> 
  
<!-- This parameter specifies whether the builtin http server will be used. 
Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
<httpserver>1</httpserver> 
  
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
connections. It can be set to the same value as <serverport> 
. It is a required parameter 
if <httpserver> is set to 1. --> 
<httpport>22003</httpport> 
  
<!-- If set, this parameter specifies the external URL from which clients will be able to download 
needed resources ingame. Otherwise they will download them directly from the server. --> 
<httpdownloadurl></httpdownloadurl> 
  
<!-- This parameter specifies whether the client files for hosting on an external web server should be 
automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
Only relevant if <httpdownloadurl> 
 is set. 
Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
<httpautoclientfiles>1</httpautoclientfiles> 
  
<!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> 
<httpconnectionsperclient></httpconnectionsperclient> 
  
<!-- This parameter limits the number of http connections each client can make. Depending on the type 
of http server that is used, a lower figure may reduce download timeouts. 
Available range: 1 to 8. --> 
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> 
  
<!-- This parameter specifies what types of checks the clients should make to ensure there has 
been no tampering with certain settings. 
Values: 0 - disabled , -1 - everything. default value: -1. --> 
<verifyclientsettings>-1</verifyclientsettings> 
  
<!-- Comma seperated list of disabled anti-cheats. 
e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
<disableac></disableac> 
  
<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
disconnection, clients will be given an opportunity to download an update (if their client 
supports auto-update). 
If left blank, this setting is disabled and there are no restrictions on who can connect. 
Version numbers look like this: 1.0.4-9.01746.0 --> 
<minclientversion></minclientversion> 
  
<!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
the option to download an update (if their client supports auto-update). 
If left blank, this setting is disabled. --> 
<recommendedclientversion></recommendedclientversion> 
  
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
be visible in the ingame server browser. An additional UDP port needs to be available for this to 
work (value from <serverport> 
 + 123 , so on a default <serverport> value 22003 the right port 
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
<ase>1</ase> 
  
<!-- This parameter allows you to disable LAN broadcasting. -->  
<donotbroadcastlan>0</donotbroadcastlan> 
  
<!-- If set, players will have to provide a password specified below, before they can connect to the 
server. If left blank, server doesn't require a password from them. --> 
<password></password>  
  
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
<logfile>logs/server.log</logfile> 
  
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
If left blank, this file is not used --> 
<authfile>logs/server_auth.log</authfile> 
  
<!-- This parameter specifies the location and name of the Access Control List settings file. If left 
blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
<acl>acl.xml</acl>  
  
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
  
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
<scriptdebugloglevel>0</scriptdebugloglevel> 
  
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
<htmldebuglevel>0</htmldebuglevel> 
  
<!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
<fpslimit>36</fpslimit> 
  
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
 
parameter(s). Optional parameter. --> 
<!-- <module src="sample_win32.dll"/> 
 --> 
<!-- <module src="sample_linux.so"/> 
 --> 
  
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
To specify several resources, add more <resource> 
 parameter(s). --> 
  
<resource src="admin" startup="1" protected="0"/> 
<resource src="helpmanager" startup="1" protected="0"/> 
<resource src="joinquit" startup="1" protected="0"/> 
<resource src="defaultstats" startup="1" protected="0"/> 
<resource src="mapcycler" startup="1" protected="0"/> 
<resource src="mapmanager" startup="1" protected="0"/> 
<resource src="parachute" startup="1" protected="0"/> 
<resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
<resource src="resourcemanager" startup="1" protected="1"/> 
<resource src="scoreboard" startup="1" protected="0"/> 
<resource src="spawnmanager" startup="1" protected="0"/> 
<resource src="votemanager" startup="1" protected="0"/> 
<resource src="webadmin" startup="1" protected="0"/> 
  
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->  
<resource src="play" startup="1" protected="0"/> 
  
</config> 

Edited by Guest
Link to comment
Have a look at your server.config file? your mta file where it has ip and everything in it ..?

I did the IP and everything.. but got a question, what needs to be this:

<!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
     connections; default value: 22003. It is a required parameter. --> 
<serverport>[b]22003[/b]</serverport> 

Just 22003? and

. It is a required parameter

if is set to 1. -->

<!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport> 
 
<httpport>[b]22003[/b]</httpport> 

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