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[SOLVED] Sandy Bridge performance issues?


besweeet

Question

I've had my GT680 for about a week. My previous computer was a mid-2009 15" MacBook Pro (Win7 via Boot Camp, 2.66GHz Core 2 Duo, 8GB RAM, 9600M GT 256MB), and MTA played between 30 and 36FPS (36FPS is the max of the server I usually play on).

With my GT680, on the other hand, I'm not getting good performance whatsoever.

I get the same frame rate at 1920x1080x32 (3xAA, Very High, full screen) as I do at 640x480x16 (0xAA, Low, Windowed). The actual numbers that I'm talking about are less than 25FPS. So, no matter what my video settings are, I'll never reach a good frame rate. I've tried on 266.58 ForceWare and 260.xx. My observation here is that the problem is not my GPU.

I'm starting to think that it's the processor. Maybe MTA needs some performance enhancements? I can easily hit 120~FPS in single player at 1920x1080x32 (3xAA, Very High, full screen). All of my other games (Black Ops, TDU 1/2, Bioshock, etc) all play fine at 1920x1080, high settings.

I'm using the "latest" nightly build of 1.0.4 (the one from 4 days ago).

----

Cause of the problem and solution:

viewtopic.php?f=104&t=31745&start=15#p337597 (and post below).

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Severs can limit your FPS, does it happen even on a local server?

(Oops, my mistake.)

I guess I should've been a little more detailed.

The FPS limit in the server I play on is 36FPS. The game is laggy, usually getting below 30FPS in certain situations, but I'll never hit 36FPS. Even on another server where the limit is 46FPS, I'll get less than 30FPS. Something, possibly in MTA, isn't playing nicely with my processor and isn't letting me get the full frame rate that I need. So, with that being said, I don't think that the frame rate limit is what's causing my issue. This is the only game that's giving me any issues.

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The MTA frame rate limited is not very accurate in 1.0.4 - test how well it runs on a local server on your computer. It's much better on 1.1.

It's not the frame rate limiter... It's from MTA itself. My frame rate can go all the way down to 10 and up to 30 in very basic situations. It's not the frame rate limiter, it's not the GPU... My old, less powerful machine can easily hit the frame rate limit at high resolutions and settings. My new one is always 30 or less at the lowest or highest settings. Hopefully you understand now.

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Ugh... I don't know what to do. I know that lag spikes should be natural, but when I'm starting a race with 40 people next to each other, I'll get down to 5FPS. My previous computer was easily able to get 20FPS in the same situation. My frame rate still drops like crap when at the lowest possible graphical settings. I'd try MTA 1.1, but there aren't any servers that seem to use it. I can hit 36FPS on both 1.0.4 and 1.1 with the map editor. Again, I know that lag decreases should be expected, but the fact that frame rates still get lower than my previous system has me wondering where the problem lies.

how about single player GTA?

As mentioned in the first post, I can easily hit 120+ FPS.

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Here's everything:

------------------ 
System Information
------------------
Time of this report: 2/5/2011, 13:27:11
       Machine name: BRIAN-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
           Language: English (Regional Setting: English)
System Manufacturer: Micro-Star International
       System Model: GT680R
               BIOS: BIOS Date: Build_te BUILD_TI Ver: 04.06.04
          Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
             Memory: 8192MB RAM
Available OS Memory: 8168MB RAM
          Page File: 2363MB used, 6303MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 64bit Unicode
 
------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.
 
--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)
 
---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 460M
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 460M
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0DD1&SUBSYS_10831462&REV_A1
     Display Memory: 4063 MB
   Dedicated Memory: 1503 MB
      Shared Memory: 2559 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: AUO15ED
        Native Mode: 1920 x 1080(p) (60.008Hz)
        Output Type: Internal
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
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     Driver Version: 8.17.12.6658
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
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        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-4E91-11CF-D06D-8F301FC2C535}
          Vendor ID: 0x10DE
          Device ID: 0x0DD1
          SubSys ID: 0x10831462
        Revision ID: 0x00A1
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       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled
 
          Card name: NVIDIA GeForce GTX 460M
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 460M
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0DD1&SUBSYS_10831462&REV_A1
     Display Memory: 4063 MB
   Dedicated Memory: 1503 MB
      Shared Memory: 2559 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
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         Monitor Id: ACR005E
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        DDI Version: 10.1
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        WHQL Logo'd: Yes
    WHQL Date Stamp:
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                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled
 
-------------
Sound Devices
-------------
            Description: Speakers (Realtek High Definition Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462106F&REV_1003
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6196 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/7/2010 04:27:34, 2484072 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
 
---------------------
Sound Capture Devices
---------------------
            Description: Microphone (Realtek High Definition Audio)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6196 (English)
      Driver Attributes: Final Retail
          Date and Size: 9/7/2010 04:27:34, 2484072 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF
 
-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a
 
      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
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The Realtek HD Audio driver I linked to is definitely newer, as is the Ethernet controller probably. If you would give me the driver version listed in Device Manager of the following:

  • Any Intel system device under System devices, and of Intel Management Engine Interface
  • The Intel WiFi Link 1000 BGN device and the Realtek device under Network adapters
  • The Intel storage controller under IDE/ATA storage controllers

Also try updating DirectX runtimes if you haven't yet.

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Beyond what Towncivilian is suggesting, I'm not sure we can do much to help, without being able to reproduce it on our own computers.

If we could, we'd profile MTA and see what's happening, but this is probably hard for you to do yourself (unless you're willing to get down-and-dirty with the code!)

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I am aware of the recall. It only happens to a very small amount of chipsets/processors. Plus, it takes quite a while for the SATA ports to become degraded.

Anyway, it's definitely the processor. Using Intel's turbo boost monitor, my frame rate in-game was under 22FPS at the start of a 40 player race. Within 3 seconds, the processor speed slowly moved up to 2.60GHz. As soon as that happened, the frame rate immediately hit 36FPS, the limit of the server I was in. I just wish there was a way I could make the processor speed stay at that clock speed while gaming instead of jumping all over the place as needed. Quite annoying.

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Looks like I'm a bit late, but I do know one possible issue with newer setups. When I built my newest machine, I was able to run GTA IV at 60+ FPS on all high settings, yet MTA would run at about 15. There seems to be an issue were sometimes the CPU doesn't come out of idle mode and won't "hit the gas" to run MTA at a decent framerate. I solved this by installing a windows sidebar widget were I can change my windows power profile on-the-fly, so I can set it to "high" for gaming and "low" for idling. I suggest you either find a widget like this, or you can change your settings in "Power Managment" in the Control Panel.

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  • MTA Team

"There seems to be a issue in combination with the Windows power profile running in power saving mode, you can solve this issue by changing the power profile to high performance when playing MTA:SA. "

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"There seems to be a issue in combination with the Windows power profile running in power saving mode, you can solve this issue by changing the power profile to high performance when playing MTA:SA. "

Already did and also tried to switch graphics to my high performance card but instead I got lower FPS rate ...

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