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Anti-Cheat Corner


ccw

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Which servers have their own anti-cheat, and how do you know about it?

Mods>Deathmatch>Resources and some servers have a folder called AntiCheat just wondering why they have that when MTA already has it

I use anti cheat to kill laggers when they got timed out.

Mta doesn't have much things against player lagg to be honest. (except for freeze players)

The only thing I can think about is, to prevent corrupted admins being abusing their powers.

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  • 4 weeks later...
Which servers have their own anti-cheat, and how do you know about it?

Mods>Deathmatch>Resources and some servers have a folder called AntiCheat just wondering why they have that when MTA already has it

I use anti cheat to kill laggers when they got timed out.

Mta doesn't have much things against player lagg to be honest. (except for freeze players)

The only thing I can think about is, to prevent corrupted admins being abusing their powers.

activate bullet_sync in server config , download PingfpsKick resource

and i will ask ccw about add tab "Extra Setting" in AC Panel Resource

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@1w#ALBANDER

Some lagg can't be prevent with that (especially short timed outs), they come close to cheating but they are more or less gone for some time and always show up at the wrong time and place.

ccw wrote:Which servers have their own anti-cheat, and how do you know about it?

mtasa://85.159.113.61:22014

Or click on the servers in my signature.

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@1w#ALBANDER

Some lagg can't be prevent with that (especially short timed outs), they come close to cheating but they are more or less gone for some time and always show up at the wrong time and place.

ccw wrote:Which servers have their own anti-cheat, and how do you know about it?

mtasa://85.159.113.61:22014

Or click on the servers in my signature.

See

getNetworkStats 

You can make anti lagg with this function

You block ifp + player models files ?

and try my script to reduce laggers : http://ar.rghost.net/51327827

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My script looks like that, except it is more to sync the player movement and damage. I don't kick players for lagg, I kill them.

It even uses tables to manage player their health so no other things can change values from it.

It is one of the biggest reasons why my servers don't have players, because the less lagg you have the better you can damage others elements.

But I don't really care, the scripting is more fun then the use of it.

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I had a cheater in my 1.3 server.

https://www.dropbox.com/s/r1xi9wjqqvlr0 ... 0.avi?dl=0

He is able to edited his velocity/airbrake. (watch till the end)

Cheaters do not get privacy.

[2014-09-08 17:53:57] CONNECT: ConTesT[T1] connected (IP: 88.250.163.184  Serial: B6F349555DF1733E1052581A98C20FA1  Version: 1.3.5-9.06531.0) 

any forum accounts related to this ip?

my config:

  
    <!-- Comma separated list of disabled anti-cheats. 
         For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] 
         e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
    <disableac></disableac> 
  
    <!-- Comma separated list of enabled special detections. 
         A special detection is a type of anti-cheat for (usually) harmless game modifications. 
         Competitive servers may wish to enable special detections, but most servers should leave this setting blank. 
         For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] 
         e.g. To enable special detection #12 use: 12 --> 
    <enablesd></enablesd> 
  
   <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. 
         Keeping <minclientversion> updated can help reduce cheating. 
         Note: The instant setting (2) is only recommened for competitive servers. 
         Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1.  --> 
    <minclientversion_auto_update>1</minclientversion_auto_update> 

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