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jkMonger

Other people can't download?

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I'm not really portforwarded, I just bypass it by using uTorrent (it allows connections).

And where can I find mtaserver.conf?

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You need to forward the ports, or it won't work.

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<config> 
  
    <!-- This parameter specifies the name the server will be visible as in the ingame server browser  
         and on Game-Monitor. It is a required parameter. --> 
    <servername>Default MTA Server</servername> 
     
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and should be left blank otherwise. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP address. --> 
    <serverip></serverip> 
     
    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
         will use. This will depend on the nature of your clients, as well as the network medium your 
         server is connected to. --> 
    <mtusize>1264</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It is a required parameter. --> 
    <serverport>22003</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It is a required parameter. --> 
    <maxplayers>32</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>1</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport> 
. It is a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>22005</httpport> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Otherwise they will download them directly from the server. --> 
    <httpdownloadurl></httpdownloadurl> 
  
    <!-- This parameter specifies whether the client files for hosting on an external web server should be 
         automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
         Only relevant if <httpdownloadurl> 
 is set. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpautoclientfiles>1</httpautoclientfiles> 
     
    <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> 
    <httpconnectionsperclient></httpconnectionsperclient> 
  
    <!-- This parameter limits the number of http connections each client can make. Depending on the type 
         of http server that is used, a lower figure may reduce download timeouts. 
         Available range: 1 to 8. --> 
    <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> 
  
    <!-- This parameter specifies what types of checks the clients should make to ensure there has 
         been no tampering with certain settings. 
         Values: 0 - disabled , -1 - everything. default value: -1. --> 
    <verifyclientsettings>-1</verifyclientsettings> 
  
    <!-- Comma seperated list of disabled anti-cheats. 
         e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
    <disableac></disableac> 
  
    <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
         disconnection, clients will be given an opportunity to download an update (if their client 
         supports auto-update). 
         If left blank, this setting is disabled and there are no restrictions on who can connect. 
         Version numbers look like this: 1.0.4-9.01746.0 --> 
    <minclientversion></minclientversion> 
  
    <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
         the option to download an update (if their client supports auto-update). 
         If left blank, this setting is disabled. --> 
    <recommendedclientversion></recommendedclientversion> 
  
    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
         be visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> 
 + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>1</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. -->  
    <donotbroadcastlan>0</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
  
    <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
         If left blank, this file is not used --> 
    <authfile>logs/server_auth.log</authfile> 
     
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    <acl>acl.xml</acl>  
  
    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
     
    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>36</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
 
         parameter(s). Optional parameter. --> 
    <!-- <module src="sample_win32.dll"/> 
 --> 
    <!-- <module src="sample_linux.so"/> 
 --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more <resource> 
 parameter(s). --> 
  
    <resource src="admin" startup="1" protected="0"/> 
    <resource src="helpmanager" startup="1" protected="0"/> 
    <resource src="joinquit" startup="1" protected="0"/> 
    <resource src="defaultstats" startup="1" protected="0"/> 
    <resource src="mapcycler" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="parachute" startup="1" protected="0"/> 
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
    <resource src="resourcemanager" startup="1" protected="1"/> 
    <resource src="scoreboard" startup="1" protected="0"/> 
    <resource src="spawnmanager" startup="1" protected="0"/> 
    <resource src="votemanager" startup="1" protected="0"/> 
    <resource src="webadmin" startup="1" protected="0"/> 
     
    <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->        
    <resource src="play" startup="1" protected="0"/> 
     
</config> 

And here's the utorrent thing:

http://forum.ragezone.com/f365/tut-port ... ut-487840/

(You just set it to 22003

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Well, you'll need a new router then. I've never seen a router that doesn't allow port forwarding though.

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I've forwarded 22003, but my router does not allow portforwarding...

how did you forwarded a port, when you can't port forward? o_O

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uTorrent is application for warez (mostly) not for port forwarding -.- Something totally different. Not connected with port forwarding at all. You can't play MTA with Ms Paint or Excel, and you can't forward ports with uTorrent.

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You can forward ports with uTorrent, considering I HAVE DONE IT many times in the past, and from your responses I assume you haven't.

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This is not port forwarding.

This is setting for incoming connections port (you still have to port forward this port!). If you set it right - you will be able to get more peers while downloading some stuff. Nothing more.

While I was laughing on this crazy idea, i run uTorrent, followed your tutorial, set port to 80, saved, then tried accessing my current external IP 91.150.166.2 via TCP - with no luck :D

So PLEASE BELIEVE ME - this is not port forwarding. Really. Trust me.

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Port 80 is one of the few ports blocked by the uTorrent, so PLEASE BELIEVE ME that I know what I am talking about.

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right, i'll try 22003 now, lol

edit:

hehe, could not bind on interface (null) and port 22003 (because port is already in use by uTorrent), WHAT A SUPRISE :D

again: you don't know how networking is working i think, but i know it, i have even a certificates from CISCO Systems, so the only thing you can do is to believe me that what are you doing is pretty random and useless.

Forward your ports on your router to solve your problems.

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You run the server and THEN run uTorrent, WHAT A SURPRISE

Again, please either learn what you're talking about or shut up.

I have used the uTorrent method for my SA-MP server, and my RSPS, both of which only use 1 port, hence why they work successfully.

The reason it works, is because you run the server and then run uTorrent, which effectively opens the port as it accepts incoming connections on that port.

P.S. I have never met such a stubborn moderator.

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Tested again :)

Port 22003 UDP is closed. Players can not join!

The only thing uTorrent can change is when you are directly connected to your external IP, and your firewall is blocking incoming connections, and uTorrent is probably auto-avoiding some firewalls (uTorrent can't listen on that port anyway, but it enables communication). That's all magic.

"Opening ports" via some applications would require addional (external) server (and ping would increase). uTorrent is just a small application, not a huge company with millions of servers :P

PS. I'm stubborn just because I'm right. Why you are so stubborn?

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dzek, please calm down.

The reason this works is really a bug in utorrent. If you open utorrent after MTA, utorrent can't bind to the port you specify, yet it doesn't tell you that. It still does UPNP port forwarding though, so it works.

Try downloading this: http://www.codeproject.com/KB/IP/PortForward.aspx - it works the same way utorrent does, but should let you forward multiple ports.

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Thanks eAi. Yeah dzek, you were very right.

lol a huge battle between a professional(dzek) and a noobie who discovered something(JkMonger) i hope there would be a like button here lol xD XD :lol:

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