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Port forward aint working ?


waspen123

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Hello, my port forwarded map server stoped working yeasterday, what can be wrong? I went to 192.168.0.1 (my router) and edited the forward then saved then made it right again and saved, so i unsaved/saved it, and it worked, but even that dosent work anymore!! Me and my friends wanna map.. and alot of people hire me to map for them, and they like to watch me map..

Please help! :oops:

/Dennis

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get MAC of your network card, then in your router setup DHCP (on LAN, not WAN) to assign you static LOCAL ip, like : 192.168.0.10 (i bet this one is changing, right?), then forwards your ports to this local IP and everything should be right.

I can help you via teamviewer if you'll fail with setting things up.

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I have port forwarded, but is it possible that i get timeouts because my internet is to slow? because we got two computers connected to a shit internet with both shit moden and router.. i get 2.95mb/s download speed in speed tests -___- and 0.25kb/s in up speed..

Yupp, other comp is off, so connected my computer right into modem and now its working -__- :?

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Here is my port forwarding:

2rm8n6d.jpg

And heres my mtaserver.conf..

<mtusize>1500</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It is a required parameter. --> 
    <serverport>22010</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It is a required parameter. --> 
    <maxplayers>5</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>0</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport> 
. It is a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>22011</httpport> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Otherwise they will download them directly from the server. --> 
    <httpdownloadurl></httpdownloadurl> 
  
    <!-- This parameter specifies whether the client files for hosting on an external web server should be 
         automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
         Only relevant if <httpdownloadurl> 
 is set. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpautoclientfiles>0</httpautoclientfiles> 
     
    <!-- This parameter limits the number of http connections each client can make. If you are using 
         an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. 
         A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. 
         (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) 
         Available range: 2 to 32. --> 
    <httpconnectionsperclient>32</httpconnectionsperclient> 
  
    <!-- This parameter specifies what types of checks the clients should make to ensure there has 
         been no tampering with certain settings. 
         Values: 0 - disabled , -1 - everything. default value: -1. --> 
    <verifyclientsettings>0</verifyclientsettings> 
  
    <!-- Comma seperated list of disabled anti-cheats. 
         e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
    <disableac></disableac> 
  
    <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
         disconnection, clients will be given an opportunity to download an update (if their client 
         supports auto-update). 
         If left blank, this setting is disabled and there are no restrictions on who can connect. 
         Version numbers look like this: 1.0.4-9.01746.0 --> 
    <minclientversion></minclientversion> 
  
    <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
         the option to download an update (if their client supports auto-update). 
         If left blank, this setting is disabled. --> 
    <recommendedclientversion></recommendedclientversion> 
  
    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
         be visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> 
 + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>0</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. -->  
    <donotbroadcastlan>0</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/editor_server.log</logfile> 
  
    <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
         If left blank, this file is not used --> 
    <authfile></authfile> 
  
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    <acl>editor_acl.xml</acl>  
  
    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/editor_scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
     
    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>36</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
 
         parameter(s). Optional parameter. --> 
    <!-- <module src="sample_win32.dll"/> 
 --> 
    <!-- <module src="sample_linux.so"/> 
 --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.  
         To specify several resources, add more <resource> 
 parameter(s). --> 
    <resource src="editor" startup="1" protected="0"/> 
    <resource src="defaultstats" startup="1" protected="0"/> 
    <resource src="joinquit" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="parachute" startup="1" protected="0"/> 
     
</config> 
  

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