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onClientPedDamage + getElementHealth


izstas

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3) Value after damage

But onClientPedDamage returns parameter loss so you can add it onto your current amount to get what ped had before

addEventHandler ('onClientPedDamage', root, 
    function (attacker, weapon, bodypart, loss) 
        source[health] = getElementHealth (source) 
        source[previousHealth] = getElementHealth (source) + loss 
    end 
) 

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