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GTA particle effects


DiSaMe

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SA-MP 0.3c will include objects with no vertices and faces, only particles attached to them. I wanted to check if MTA SA can import particle data of custom DFFs, so that I would know if that would be an advantage of SA-MP or not. I created models with particle effects and tested them in MTA. They worked, and this is the video:

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Looks good but you should put some exported functions in the resource. Like "createCarWashEffect(x,y,z,size)", "createCokeTrailEffect(x,y,z,size)", "moveEffect(effect,x,y,z)", etc.; so that it's possible to use this as an included script for a resource.

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  • 5 months later...

If you want to change the direction of particles, rotate the whole object, but I don't know if that works on all directional particles. I made models with a hex editor and RW analyzer, because no modelling was needed.

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