CowTurbo Posted November 9, 2010 Share Posted November 9, 2010 Hello, i got question about textures, i maked a snowmode, useing texture the LV, but, when i was 1 beta testing, then i founded the bug, the map wont download correctly, it wll download, and download againly, and againly, and usuly its on low grafic, so it will make our cristhmas without snow, but, here's a example: http://img51.imageshack.us/gal.php?g=45791917.png take a look on those 2 picutres, in first one should be that, and in 2 one, is in low grafic, what cause it ? Link to comment
dzek (varez) Posted November 9, 2010 Share Posted November 9, 2010 go into settings->advanced->asynchronous loading -> switch this (like Off if it was On, and vice versa) Link to comment
CowTurbo Posted November 9, 2010 Author Share Posted November 9, 2010 still same, and it isnt only for me, it is for every player, so all says, wtf make lag for me, and leaving.. =( enyother help ? Link to comment
CowTurbo Posted November 10, 2010 Author Share Posted November 10, 2010 !bump... someone? Link to comment
ClanWpk Posted November 10, 2010 Share Posted November 10, 2010 As I think it shouldnt be, try to disable texture and watch lag then Link to comment
CowTurbo Posted November 10, 2010 Author Share Posted November 10, 2010 by the way, when i stop the script, the lag is gone, when i start it, the lag is back, maybe cause it .dff file ? of snowmobile ? Link to comment
dzek (varez) Posted November 10, 2010 Share Posted November 10, 2010 i had same troubles when i was importing custom objects to vice city (single, not mta). it looks like some gta engine bug with custom objects dunno if this is fixable. Link to comment
50p Posted November 11, 2010 Share Posted November 11, 2010 I had the same problem while making Vigilante 8 gamemode and I gave up on completing it due to that lag. What was the most weird was the fact that it started to lag after adding one more custom model. At first I thought it's the model's fault so I didn't load one other model and loaded that last model and the lag was gone but after adding the previous model back in, the lag came back... I think there is some kind of limit of custom models/textures that you can use. Link to comment
Maccer. Posted November 11, 2010 Share Posted November 11, 2010 You're probably hitting the maximum texture streaming limit. There's a patch by Alexander Blade to extend it, but I don't think that's convenient. But if there's lag from porting VC models to SA, then there's a problem. The texture streaming problems and the memory leak associated with custom models might hint something. Link to comment
CowTurbo Posted November 13, 2010 Author Share Posted November 13, 2010 so, i tryed to delete some parts of my texturing, and currently, i look, i deleted and half of it, and it look like working. =) Ty. =) ( P.S I'm not so happy, because i cant do what i want it, texture whole LV ) Will the texture limit start again when i do half in one script, and half in other one ? Link to comment
dzek (varez) Posted November 13, 2010 Share Posted November 13, 2010 i think - yes. but you can remove objects (CLIENT SIDE) (i know that mta streamer are removing them - but you have to rewrite this, and really do destroyObject()) while player is away, and re-create them while player is near Link to comment
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