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HTTP


Beluga

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Hi,

Today I updated my Multi Theft Auto: San Andreas to r2033. I always run my server at my computer but when I start the server now it gives me an error:

-------------------------------------------------------------------------------------------

ERROR: Could not start HTTP server on interface 'IP' port: '22005'!

Server stopped!

Closing SQLite3 database

-------------------------------------------------------------------------------------------

I didnt change anything, I only updated Multi Theft Auto!

Can someone help me?

Greetz,

Beluga

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10 answers to this question

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  • 0

I restarted my PC, Don't work!

I changed my port to 22007

Now I get this error, :lol: , this is the same error with other port ;)

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ERROR: Could not start HTTP server on interface 'IP' port: '22007'!

Server stopped!

Closing SQLite3 database

-------------------------------------------------------------------------------------------

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I got this problem too. I need it to setup good for my server.

Here is my mtaserver.conf:

<config> 
  
    <!-- This parameter specifies the name the server will be visible as in the ingame server browser  
         and on Game-Monitor. It is a required parameter. --> 
    <servername>[NL]Keven's test server</servername> 
     
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and should be left blank otherwise. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP address. --> 
    <serverip>[i don't post my IP]</serverip> 
     
    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
         will use. This will depend on the nature of your clients, as well as the network medium your 
         server is connected to. --> 
    <mtusize>1264</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It is a required parameter. --> 
    <serverport>22003</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It is a required parameter. --> 
    <maxplayers>32</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>1</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport>. It is a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>22005</httpport> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Otherwise they will download them directly from the server. --> 
    <httpdownloadurl></httpdownloadurl> 
  
    <!-- This parameter specifies whether the client files for hosting on an external web server should be 
         automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
         Only relevant if <httpdownloadurl> is set. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpautoclientfiles>1</httpautoclientfiles> 
     
    <!-- This parameter limits the number of http connections each client can make. If you are using 
         an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. 
         A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. 
         (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) 
         Available range: 2 to 32. --> 
    <httpconnectionsperclient>32</httpconnectionsperclient> 
  
    <!-- This parameter specifies what types of checks the clients should make to ensure there has 
         been no tampering with certain settings. 
         Values: 0 - disabled , -1 - everything. default value: -1. --> 
    <verifyclientsettings>-1</verifyclientsettings> 
  
    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
         be visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>1</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. --> 
    <donotbroadcastlan>0</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
     
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    <acl>acl.xml</acl>  
  
    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
     
    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>45</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
         parameter(s). Optional parameter. --> 
    <module src="mta_mysql.dll"/> 
    <module src="sha.dll"/> 
    <!-- 
    <module src="ml_sockets.dll"/> 
    <module src="mta_mysql.so"/> 
    <module src="sha.so"/> 
    <module src="ml_sockets.so"/> 
    --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more <resource> parameter(s). --> 
     
    <resource src="parasite" startup="1"/> 
    <resource src="paradise" startup="1" protected="1"/> 
    <resource src="sql" startup="1"/> 
    <resource src="irc" startup="1"/> 
    <resource src="server" startup="1"/> 
    <resource src="chat" startup="1"/> 
    <resource src="players" startup="1"/> 
    <resource src="gui" startup="1"/> 
    <resource src="vehicles" startup="1"/> 
    <resource src="interiors" startup="1"/> 
    <resource src="nametags" startup="1"/> 
    <resource src="items" startup="1"/> 
    <resource src="vehicle-shop" startup="1"/> 
    <resource src="admin" startup="1"/> 
    <resource src="shops" startup="1"/> 
    <resource src="job-carrier" startup="1"/> 
    <resource src="job-bus" startup="1"/> 
    <resource src="job-taxi" startup="1"/> 
    <resource src="jobs" startup="1"/> 
    <resource src="world" startup="1"/> 
    <resource src="maps" startup="1"/> 
    <resource src="teleports" startup="1"/> 
    <resource src="anims" startup="1"/> 
    <resource src="freecam" startup="1"/> 
    <resource src="bank" startup="1"/> 
    <resource src="factions" startup="1"/> 
    <resource src="3dtext" startup="1"/> 
    <resource src="injuries" startup="1"/> 
</config> 
  

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  • MTA Team

Ah yes. Due to a bug, the setting was ignored in 1.0.3 and 1.0.4 until r2000. I expect some of these server problems are due incorrect server ip settings now showing up due to the bug fix.

Server ip setting needs to be blank 99.99% of the time.

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